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Difference between revisions of "Terrorised"
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==Removal== | ==Removal== | ||
| − | *Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}). | + | * Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}). |
| − | **This also works while trapped! | + | ** It is the only cure usable in the {{MetaInline|World Beyond}}. |
| − | *Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} {{MetaInline|Distinctions|displayname=Distinction}}). | + | ** This also works while trapped! |
| − | **This is only possible while in {{MetaInline|Home}}. The option to use it does to appear while in the {{MetaInline|World Beyond}}. | + | * Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} {{MetaInline|Distinctions|displayname=Distinction}}). |
| − | *Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}. | + | ** This is only possible while in {{MetaInline|Home}}. The option to use it does to appear while in the {{MetaInline|World Beyond}}. |
| − | **This action has a chance (?%) to consume either of the items. | + | * Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}. |
| − | *Having a {{MetaInline|Cinema}} built in town. | + | ** This action has a chance (?%) to consume either of the items. |
| + | * Having a {{MetaInline|Cinema}} built in town. | ||
* Can be removed by a {{MetaInline|Shaman}}'s Healing ability. | * Can be removed by a {{MetaInline|Shaman}}'s Healing ability. | ||
| − | |||
== Notes == | == Notes == | ||
Revision as of 18:30, 10 January 2014
| Terrorised |
|
| You were involved in an atrocious event and are terrorised! You can no longer decide to stay in a Horde-controlled zone. If you are trapped, you will no longer be able to run away! | |
| Category | Status |
| Sub Category | Mental |
Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...
Cause
- There's a 20% chance you will become
Terrorised after taking
Unlabelled Drug /
Betapropine 5mg (expired) - Drawing Your name Written in blood when using an
Incomplete Deck of Cards. - Using the
Cursed Cuddly Toy - During
The Attack, having the town be breached by zombies and your
Home being assaulted, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
- You will receive a message from The Crow, with the message entitled "Terrorised!!":
OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again... - If your house is not attacked you will not become Terrorised.
- You will receive a message from The Crow, with the message entitled "Terrorised!!":
- During the Attack, a
Watchman may acquire this status when fighting the zombies:
Watchman [Citizen] resisted all they could, but this zombie onslaught etched a look of total terror on their face!
Effects
- You exert no
Control Points instead of 2. This means that encountering even one zombie in the
World Beyond will cause you to become trapped unless someone comes to save you. - When trapped in a zone:
- Attempting any action will fail, and the following message will appear:
"If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to calm your nerves and get out of this hellhole... At least it is still possible to call for help on the forum..." - You cannot fight zombies, even with
Weapons (e.g.
Water Bomb,
Box Cutter).
Fights of despair do not work either, since a fist fight is even more risky than fighting with weapons. - You cannot flee the zone, even if you're not
Wounded. You will not be
Wounded for attempting, however. - You cannot Eat or drink, or otherwise use anything from your rucksack (with the exception of
Valium Shot) - You cannot use your
Three-legged Labradoodle if you are a
Tamer, as this also classes as an item from your inventory. This action will not help you anyway. - You can do
Camping related actions such as "Improve the campsite", or "Hide here for the night". - You can use
Heroic actions such as Heroic Return, Seeker and Vicious Uppercut, although seeker is useless in this situation due to not being able to use any item you find (unless you have the Seeker (upgraded), in which case you can find and use a
Valium Shot). - You can attempt to use
Break Through, which has a 50% chance of killing one zombie and gaining control for 10 minutes. - You can take a
Valium Shot (also causing you to become
Drugged), which removes the
Terrorised status, allowing you to take control of the zone again (or at least the situation).
- Attempting any action will fail, and the following message will appear:
- Messages on the forums and private messages are distorted.
Removal
- Taking a
Valium Shot (also causing you to become
Drugged).
- It is the only cure usable in the
World Beyond. - This also works while trapped!
- It is the only cure usable in the
- Using a
Pocket Vibrator (charged) (earns
Masochism
Distinction).
- This is only possible while in
Home. The option to use it does to appear while in the
World Beyond.
- This is only possible while in
- Smoke using an
Opened packet of Cigarettes in conjuction with a
Box of Matches.
- This action has a chance (?%) to consume either of the items.
- Having a
Cinema built in town. - Can be removed by a
Shaman's Healing ability.
Notes
- In a zone clear of zombies, you still behave normally, except for the distorted speech.
- Identifiable in any citizen's
Home by the rumor:
- "can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."
- Previously called "Terrified".
- If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
- In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
- "A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived.
- Unless you are entering zombie infected zones alone, or beeing a
Watchmen , you might not need to cure
Terrorised
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