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Difference between revisions of "Hardcore"
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Listed below are the differences between regular distant towns and a Hardcore town. | Listed below are the differences between regular distant towns and a Hardcore town. | ||
| − | ==Town Setup== | + | == Town Setup == |
* The amount of studied constructions are decreased significantly (confirm). | * The amount of studied constructions are decreased significantly (confirm). | ||
* Initial water reserves are decreased. | * Initial water reserves are decreased. | ||
* There are 2 {{MetaInline|Explorable Ruins}} instead of 1. | * There are 2 {{MetaInline|Explorable Ruins}} instead of 1. | ||
| − | ==Game mechanic changes== | + | == Game mechanic changes == |
* The survival chances of {{MetaInline|Camping}} are significantly lowered. The global camping penalty is -70%. | * The survival chances of {{MetaInline|Camping}} are significantly lowered. The global camping penalty is -70%. | ||
* Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%. | * Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%. | ||
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* The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled. Note there is a separate {{MetaInline|Last Man Standing - Hardcore!}} rare [[Distinction]] which is gained '''as well as''' the regular LMS. | * The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled. Note there is a separate {{MetaInline|Last Man Standing - Hardcore!}} rare [[Distinction]] which is gained '''as well as''' the regular LMS. | ||
** Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded. | ** Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded. | ||
| − | * External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. | + | * External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. You will need to input zone information manually yourself. |
| − | ==Damage to Defenses== | + | == Damage to Defenses == |
* {{MetaInline|Defences|displayname=Defensive Objects}} in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). | * {{MetaInline|Defences|displayname=Defensive Objects}} in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). | ||
** It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero). | ** It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero). | ||
* At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}}s (or technician {{CP}}s). | * At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}}s (or technician {{CP}}s). | ||
** Constructions that provide {{MetaInline|The Well|displayname=water}} are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | ** Constructions that provide {{MetaInline|The Well|displayname=water}} are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | ||
| − | ** Damage to constructions is | + | ** Damage to constructions is 70% max, so you need to repair every construction to 30%+1 of its original building {{AP}} needed. |
* {{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. | * {{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. | ||
* If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | * If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | ||
Revision as of 09:51, 7 July 2014
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
- There are 2
Explorable Ruins instead of 1.
Game mechanic changes
- The survival chances of
Camping are significantly lowered. The global camping penalty is -70%. - Chances to die from
infection at 23:00 is increased from the usual 50% to 75%. - Chances to
injure someone with the 'attack' option become high. - The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. You will need to input zone information manually yourself.
Damage to Defenses
-
Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
s (or technician
s).
- Constructions that provide
water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. - Damage to constructions is 70% max, so you need to repair every construction to 30%+1 of its original building
needed.
- Constructions that provide
-
Defensive constructions which have been damaged provide less defence points. - If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their
Building upgrades through the daily project, if any.
- Destroyed constructions lose their
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built. - Even if the parent building is destroyed, its child buildings will still continue to function; however they cannot be repaired until the parent one is rebuilt.