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Difference between revisions of "Shaman"

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==Abilities==
 
==Abilities==
−
*Transport as many souls as their inventory allows - other professions are limited to one at a time.
+
* Transport as many souls as their inventory allows - other professions are limited to one at a time.
−
*Locate {{MetaInline|Lost Souls}} (as {{MetaInline|Aimless Soul|displayname=Aimless Souls}}) in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
+
* Locate {{MetaInline|Lost Souls}} (as {{MetaInline|Aimless Soul|displayname=Aimless Souls}}) in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
−
**Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
+
** Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
−
*Use a {{MetaInline|Weak Soul}} for:
+
* Use a {{MetaInline|Weak Soul}} for:
 
**'''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), with a {{MetaInline|Weak Soul}} in his or her {{MetaInline|Inventory}} and 1 {{AP}}, the {{MetaInline|Shaman}} can choose to '''Make it rain''', consuming 1 {{MetaInline|Weak Soul}} and 1 {{AP}}.
 
**'''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), with a {{MetaInline|Weak Soul}} in his or her {{MetaInline|Inventory}} and 1 {{AP}}, the {{MetaInline|Shaman}} can choose to '''Make it rain''', consuming 1 {{MetaInline|Weak Soul}} and 1 {{AP}}.
−
***If there are zombies within the zone, 3-6 zombies are eliminated.
+
*** If there are zombies within the zone, 3-6 zombies are eliminated.
−
***If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
+
*** If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
−
****The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
+
**** The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
−
***Note that there is a chance of failure to make it rain, but still consuming the {{MetaInline|Weak Soul}} and {{AP}}. (unconfirmed estimate 10-20%)
+
*** Note that there is a chance of failure to make it rain, but still consuming the {{MetaInline|Weak Soul}} and {{AP}}. (unconfirmed estimate 10-20%)
−
**'''Transformation''' into a {{MetaInline|Powerful Soul}} at the {{MetaInline|Workshop}}. A {{MetaInline|Powerful Soul}} can only be used by the town to construct special defenses.
+
** '''Transformation''' into a {{MetaInline|Powerful Soul}} at the {{MetaInline|Workshop}}. A {{MetaInline|Powerful Soul}} can only be used by the town to construct special defenses.
 
*'''Use your healing hands!''': consumes 2 {{AP}} to relieve the targeted {{MetaInline|Citizen}} of one negative status they are under.
 
*'''Use your healing hands!''': consumes 2 {{AP}} to relieve the targeted {{MetaInline|Citizen}} of one negative status they are under.
−
**The ailment is randomly chosen from all the negative effects on the target.
+
** The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|terrorized}}.
−
**It has a chance to fail, or transfer the status relieved to the shaman.
+
** The ailment is randomly chosen from all the negative effects on the target.
−
**A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
+
** It has a chance to fail, or transfer the status relieved to the shaman.
−
**The Shaman cannot attempt to heal someone when they themselves are terrorized.
+
** A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
−
**The Shaman may heal the following effects:
+
** The Shaman may heal the following effects:
−
***{{MetaInline|Terrorised}}<br/>Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.''<br/>Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''
+
*** {{MetaInline|Terrorised}}
−
***{{MetaInline|Infected}}<br/>Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''
+
**: Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.''
−
***{{MetaInline|Drunk}}<br/>Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''
+
**: Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''
−
***{{MetaInline|Drugged}}<br/>Successful:  
+
*** {{MetaInline|Infected}}
 +
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''
 +
**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''
 +
*** {{MetaInline|Drunk}}
 +
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''
 +
**: Failure: ???
 +
*** {{MetaInline|Drugged}}
 +
**: Successful: ???
 +
**: Failure: ???
 
** The Shaman '''CANNOT''' heal the following effects:
 
** The Shaman '''CANNOT''' heal the following effects:
−
*** {{MetaInline|Wounded}} <br/>Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''
+
*** {{MetaInline|Wounded}}
 
*** {{MetaInline|Hooked}}
 
*** {{MetaInline|Hooked}}
 
*** {{MetaInline|Dehydrated}}
 
*** {{MetaInline|Dehydrated}}
 +
**: ''You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.''
  
 
==Equipment==
 
==Equipment==
−
*{{MetaInline|Voodoo Mask}}
+
* {{MetaInline|Voodoo Mask}}
  
 
==Notes==
 
==Notes==
−
*Added in the [[Season 5]] update.
+
* Added in the [[Season 5]] update.
−
*Received a "power-up" in a further update in [[Season 5]].
+
* Received a "power-up" in a further update in [[Season 5]].
  
 
==External links==
 
==External links==
−
*{{Help|shaman}}
+
* {{Help|shaman}}
  
 
{{Jobs}}
 
{{Jobs}}

Revision as of 11:03, 17 January 2014

The Item shaman.gifItem shaman.gifShaman Shaman is a job role available only to Small hero.gifSmall hero.gifHero Heroes. They were introduced in Season 5.

The Item shaman.gifItem shaman.gifShaman Shaman is the master in manipulating Item soul blue.gifItem soul blue.gifLost Souls Lost Soul. Using his Item shaman.gifItem shaman.gifVoodoo Mask Voodoo Mask, he can accurately locate Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls wandering within the Small world.gifSmall world.gifWorld Beyond World Beyond. Then, he can make incredible uses with these souls. He also practices a variety of ancient healing methods, but they do not always work.

Abilities

  • Transport as many souls as their inventory allows - other professions are limited to one at a time.
  • Locate Item soul blue.gifItem soul blue.gifLost Souls Lost Soul (as Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls) in the Small world.gifSmall world.gifWorld Beyond World Beyond. The souls are shown on the Item map.gifItem map.gifMap Map.
    • Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
  • Use a Item soul blue.gifItem soul blue.gifWeak Soul Weak Soul for:
  • Use your healing hands!: consumes 2 Small pa.gif to relieve the targeted Small human.gifSmall human.gifCitizen Citizen of one negative status they are under.
    • The Shaman cannot attempt to heal someone when they themselves are [[Image:Data:terrorized|top|link=terrorized]][[Image:Data:terrorized|top]]terrorized [[terrorized|Data:terrorized]].
    • The ailment is randomly chosen from all the negative effects on the target.
    • It has a chance to fail, or transfer the status relieved to the shaman.
    • A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
    • The Shaman may heal the following effects:
      Successful: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
      Failure: However, simply seeing this citizen in such a state of utter terror has terrorized you.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
      Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.
      Failure: ???
      Successful: ???
      Failure: ???
    • The Shaman CANNOT heal the following effects:
      You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.

Equipment

Notes

  • Added in the Season 5 update.
  • Received a "power-up" in a further update in Season 5.

External links