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Talk:Serrated Knife
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Percentages
Currently showing a 100% chance to kill, 29.4% chance to break. --TechSmurf 17:10, 19 May 2011 (PDT)
Looks like 100% to kill, 33% to break. --Mazt 18:03, 12 July 2011 (PDT)
Raw Data
Knife # | Uses | Kills | Uses till breakage | Recorded by (incl date) |
---|---|---|---|---|
1 | 8 | 8 | 8 | unknown |
2 | 1 | 1 | 1 | unknown |
3 | 1 | 1 | 1 | unknown |
4 | 4 | 4 | 4 | unknown |
5 | 3 | 3 | 3 | unknown |
6 | 1 | 1 | 1 | unknown |
7 | 3 | 3 | 3 | unknown |
8 | 2 | 2 | 2 | unknown |
9 | 4 | 4 | 4 | Odeon 06:09, 14 June 2011 (PDT) |
10 | 5 | 5 | 5 | Ngyewch 00:07, 15 June 2011 (SGT) |
11 | 1 | 1 | 1 | Ngyewch 10:35, 15 June 2011 (SGT) (same knife at #10 after repair) |
12 | 6 | 6 | 6 | LoremIpsum 03:09, 17 June 2011 (PDT) |
13 | 1 | 1 | 1 | ChooJeremy 18:01, 18 June 2011 (PDT) |
14 | 1 | 1 | 1 | Mazt 11:51, 20 June 2011 (PDT) |
15 | 2 | 2 | 2 | --Isaaclw 23:43, 10 July 2011 (PDT) |
16 | 6 | 6 | 6 | --Isaaclw 23:43, 10 July 2011 (PDT) |
17 | 1 | 1 | 1 | --Isaaclw 14:46, 11 July 2011 (PDT) |
18 | 2 | 2 | 2 | --LoremIpsum 01:07, 12 July 2011 (PDT) |
19 | 4 | 4 | 4 | --Mazt 17:53, 12 July 2011 (PDT) |
20 | 6 | 6 | 6 | --Isaaclw 14:39, 13 July 2011 (PDT) |
21 | 4 | 4 | 4 | --Isaaclw 14:39, 13 July 2011 (PDT) |
22 | 1 | 1 | 1 | --Isaaclw 10:21, 17 July 2011 (PDT) |
23 | 1 | 1 | 1 | --Isaaclw 10:21, 17 July 2011 (PDT) |
24 | 3 | 3 | 3 | --Chessmc 31 July 2011 |
25 | 2 | 2 | 2 | --Kabb 16:42, 8 August 2011 (PDT) |
26 | 2 | 2 | 2 | --Mespia 19:06, 9 August 2011 (PDT) |
27 | 8 | 8 | 8 | --Mespia 15:57, 10 August 2011 (PDT) |
28 | 5 | 5 | 5 | --Kabb 14:36, 12 August 2011 (PDT) |
29 | 3 | 3 | 3 | --TechSmurf 18:31, 24 August 2011 (PDT) |
- 100% chance to kill, and looks like 30-33% chance to break. --Mazt 06:28, 10 August 2011 (PDT)
Notes
Added in the recorded by column so users could add their signature of when the uses were recorded and the statistics can be updated.
I don't think repaired weapons should be used in the database, nobody is sure but it seems ther might be more of a chance of breaking after it's been repaired --Mazt 12:22, 20 June 2011 (PDT)
- I'm certain the chances don't change. A, people always see patterns in numbers that aren't there. To counter anecdotal data with anecdotal data, I had a mower get ~4 kills before breaking, then another ~20 after breaking. B, a freshly repaired weapon will stack in the bank with any other weapon of the same type. The game doesn't differentiate between a just-repaired weapon and one that's never been used. They're identical within the DB. --TechSmurf 08:21, 11 July 2011 (PDT)
- Fair enough, I didn't believe so myself until I heard rumors and speculation on the french version, they seem to have this figured out much better than us. --Mazt 16:42, 12 July 2011 (PDT)