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Talk:Serrated Knife

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Revision as of 01:31, 25 August 2011 by TechSmurf (talk) (Raw Data)

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Percentages

Currently showing a 100% chance to kill, 29.4% chance to break. --TechSmurf 17:10, 19 May 2011 (PDT)

Looks like 100% to kill, 33% to break. --Mazt 18:03, 12 July 2011 (PDT)

Raw Data

Knife # Uses Kills Uses till breakage Recorded by (incl date)
1 8 8 8 unknown
2 1 1 1 unknown
3 1 1 1 unknown
4 4 4 4 unknown
5 3 3 3 unknown
6 1 1 1 unknown
7 3 3 3 unknown
8 2 2 2 unknown
9 4 4 4 Odeon 06:09, 14 June 2011 (PDT)
10 5 5 5 Ngyewch 00:07, 15 June 2011 (SGT)
11 1 1 1 Ngyewch 10:35, 15 June 2011 (SGT) (same knife at #10 after repair)
12 6 6 6 LoremIpsum 03:09, 17 June 2011 (PDT)
13 1 1 1 ChooJeremy 18:01, 18 June 2011 (PDT)
14 1 1 1 Mazt 11:51, 20 June 2011 (PDT)
15 2 2 2 --Isaaclw 23:43, 10 July 2011 (PDT)
16 6 6 6 --Isaaclw 23:43, 10 July 2011 (PDT)
17 1 1 1 --Isaaclw 14:46, 11 July 2011 (PDT)
18 2 2 2 --LoremIpsum 01:07, 12 July 2011 (PDT)
19 4 4 4 --Mazt 17:53, 12 July 2011 (PDT)
20 6 6 6 --Isaaclw 14:39, 13 July 2011 (PDT)
21 4 4 4 --Isaaclw 14:39, 13 July 2011 (PDT)
22 1 1 1 --Isaaclw 10:21, 17 July 2011 (PDT)
23 1 1 1 --Isaaclw 10:21, 17 July 2011 (PDT)
24 3 3 3 --Chessmc 31 July 2011
25 2 2 2 --Kabb 16:42, 8 August 2011 (PDT)
26 2 2 2 --Mespia 19:06, 9 August 2011 (PDT)
27 8 8 8 --Mespia 15:57, 10 August 2011 (PDT)
28 5 5 5 --Kabb 14:36, 12 August 2011 (PDT)
29 3 3 3 --TechSmurf 18:31, 24 August 2011 (PDT)
  • 100% chance to kill, and looks like 30-33% chance to break. --Mazt 06:28, 10 August 2011 (PDT)

Notes

Added in the recorded by column so users could add their signature of when the uses were recorded and the statistics can be updated.

I don't think repaired weapons should be used in the database, nobody is sure but it seems ther might be more of a chance of breaking after it's been repaired --Mazt 12:22, 20 June 2011 (PDT)

  • I'm certain the chances don't change. A, people always see patterns in numbers that aren't there. To counter anecdotal data with anecdotal data, I had a mower get ~4 kills before breaking, then another ~20 after breaking. B, a freshly repaired weapon will stack in the bank with any other weapon of the same type. The game doesn't differentiate between a just-repaired weapon and one that's never been used. They're identical within the DB. --TechSmurf 08:21, 11 July 2011 (PDT)
  • Fair enough, I didn't believe so myself until I heard rumors and speculation on the french version, they seem to have this figured out much better than us. --Mazt 16:42, 12 July 2011 (PDT)