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Updates
From Die2Nite Wiki
The following is a list of all game updates and changes.
Contents
Season 5 (3.2) - Shamanic Monday
29th May, 2012 - Die2Nite Update
- Changes to
Private Towns:
- Whenever a town is created, the own coalition of the
Mayor is automatically notified.
- Whenever a town is created, the own coalition of the
- Changes to
Forums:
- Improved links from forum pages.
- An assortment of bug fixes:
24th May, 2012 - Zombie Attack!
- Changes to
Brothers in Arms. - Changes to
Lost Soul:
- Attribution for collecting
Aimless Souls has been made clearer and simpler.
- Attribution for collecting
- Further adjustments to
Soul Pages:
- New night background to accommodate the blue Twinoid profile box for it to cause less of an impact on the overall picture. In fact, the page already was linking to this background, albeit the file proper was missing, similar to some of other Season 5 content.
- An assortment of bug fixes:
-
Aimless Souls deposited in
The Bank are now being accounted in the town's score correctly. - Involuntarily page refresh issue has been addressed.
- All missing graphic files (icons, etc.) by far have been brought back.
-
3rd May, 2012 - Flying Soul-o!
- Improvements of
Shaman:
- Once per day, the Shaman can heal any type of injury or status. However, there's a chance the healing won't work, or that the status is transferred to the Shaman.
- The Shaman can use an
Aimless Soul and 1
to cause rain to fall on the
Town or on any part of the
World Beyond to increase water supply or purify the area and eliminate some zombies, respectively. - Soul locations can be pin-pointed for others to see.
- Improvements of
Lost Soul:
-
Aimless Souls appear from any cause of death, not only
Dead in your bed. -
Aimless Souls don't move around the
World Beyond as much.
-
- Further adjustments to
Soul Pages:
- Instead of a list,
Distinctions are now being displayed as thumbnails with tool-tips, similar to the old soul pages. They still do not show if a distinction has titles to unlock or not, though. In addition, the ever criticised scroll bar is still in place. - Vanilla Twinoid colour scheme is switched to the one matching Die2Nite more.
- Instead of a list,
- Improvements of
Forums:
- Town forum posts now display
Locations correctly: "in town or at the gates" instead of "[0,0]". - Town forum posts now display
Jobs next to locations. - Roleplay threads have been returned.
- Roleplay tags are beige again, instead of white. Safari users have reported a delay in fixing the issue with their browsers.
-
:hordes_shaman: emoticon has been added, albeit lacking the graphic file proper. -
:chaussette: emoticon has been brought back, albeit lacking the graphic file proper.
- Town forum posts now display
- An assortment of bug fixes:
-
Citizens currently not incarnated in a
Town after
Dying are no longer able to post in its
Forums. - Construction projects formerly subordinate to the
Garbage Dump are back in place, instead of being under 
Pits. -
Soul Collector now accounts as intended with addition of
Weak Souls that replace
Aimless Souls on pick-up. - In Chaos
Citizens' locations are no longer displayed in the
Forums. - The
Directory and the
Clock are now once more visible while browsing the
Forums.
-
26th April, 2012
- Further adjustments to
Soul Pages:
- Instead of the ascending alphabetical order,
Distinctions have been partially made to follow rarity and score in descending order. - A separate list of unlocked icons and titles has been implemented, categorised under corresponding distinctions and displaying the approximate (rounded) Twinoid score granted for each icon and title unlocked. Titles' tool-tips display score requirements of acquisition.
- Instead of the ascending alphabetical order,
- An assortment of bug fixes:
-
Soul Pages of participants of the
Clash of the Titans have been made accessible without returning an error. -
The Great Register have been made to be displayed correctly at the
The News Corpse -
Brothers in Arms has been partially fixed (as claimed by Epoq), although the effects are not noticeable. -
Clean distinction descriptions and titles have been translated.
-
12th April, 2012
- New game mechanic
- New hero profession
- New items
- New constructions
- Non-distant town changes for players with soul score over 100
- No distinctions will be awarded before day 8. The exceptions are 'bad' distinctions for deaths, punishments, etc.
- If a town is comprised with at least 20 players with soul score below 100, the experienced players gain a special distinction for helping the town to survive past day 8.
- Profession changes
Tamer
- The
Three-legged Labradoodle now shows the way out of
Explorable Ruins with a blue arrow.
- The
Technician
- The Technician can now use their
Construction Points to repair buildings, mostly in
Hardcore Towns. - The previously available possibility to transform or refine objects in the
Workshop is retained.
- The Technician can now use their
Survivalist
- The
Survival Guide now only works at a distance of 3 km or more from the town.
- The
- Construction Sites changes
Garbage Dump now requires a
Construction Blueprint (common) instead of none.- New dump blueprints now increase the number of
given by the corresponding resources.
- Ironically, all dump upgrades have ended up under
Pits, a temporary construction that requires rare items in order to be built.
- Ironically, all dump upgrades have ended up under
- New Distinctions
Mystic Points
Professional Shaman
Soul Value (reimplemented with a fixed icon)
Soul Collector
Spiritual Guide
- New Leaderboard
Private Towns are now being ranked separately.
Soul Score rankings are now sortable by season, they can still show results of all seasons combined.- The global ranking now displays all points gained from
Lost Soul collected.
- New
Forums. After integration with Twinoid, native Die2Nite forums have been replaced with the ones of new design with an updated and improved code. New features include:
- Editing own posts no later than 10 minutes after posting, unless somebody makes another post before then.
- Customizable searching by keywords and users, sorted by date and relevance, and optionally grouped by subject.
- Following threads.
- Liking threads.
- Universal customizable Twinoid titles instead of pre-set Die2Nite-specific ones.
- Enhanced formatting:
- Quotation retains original formatting of the person quoted.
- The link tag can now be applied to text requiring only the link to be pasted.
- The side note tag with lowered font size and indentation.
- The roleplay tag can be entitled.
- The player tag that creates a specified twinoid user tab.
- Support of unordered lists. A line needs to be started with a space and an asterisk. Next points can be indented according to one's need with multiple spaces put before the asterisk, the first point of the list, however, cannot be indented beyond the base level. A list is broken by a blank line.
- Standard emoticon base is extended with any icons the player unlocks in Twinoid-supported games, as well as standard Twinoid v1, Twinoid v2, DinoRPG and AlphaBounce sets.
- ...
- Roleplay tags modifications:
- 4-, 6-, 8-, 10-, 12-, 20- and 100-side dice.
- New letter, consonant and vowel tags that draw a random letter in the group.
- Removal of the resident tag, presumably temporary.
- ...
Soul Page changes
- After integration of forums with twinoid, distinctions are being displayed the same way as on Twinoid profile pages under statistics. The titles are only viewable in the 'change community title' dialogue.
- ...
- Another shovelful of updates:
- The zombie
Attack curve has been revised - New titles to unlock
- The zombie
Season 4 (3.1) - Going Underground
2nd April, 2012
- Removed Distinction
- Removed Forum emoticon
:chaussette:
Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30th March, 2012, regardless of their status at the time.
Break Through, a new non-heroic power available to Heroes and Residents alike that can be used once per town in an infested zone to kill one zombie and gain Control over the zone for 10 minutes, similar to a Flash Grenade. The chances to succeed and fail are even.- The Lunch Box was renamed the
Armageddon Lunch Box, and replaces the
Doggy Bag given at the start of each town.
Armageddon Witness, a rare Distinction with a matching title
March, 2012
Construction Points can now be spent in the
Workshop- Construction Sites changes
- Numerous changes in Defence values
False Town
dropped from 200 to 145.
Labyrinth
dropped from 100 to 85.
The Big Rebuild
dropped from 255 to 180.
Water Turrets level 0
dropped from 70 to 10.
Wooden Fencing
dropped from 15 to 10.- ...
- Icon changes
Abbatoir
Acid Spray
Air Strike
All or Nothing
Animal Dump
Apple Tree
Automatic Sprinkler
Bait
Barbed Wire
Boiling Fog
Bomb Factory
Brutal Cannon / Plate Gun / Railgun / Rock Cannon
Builders' Merchant / Community Involvement
Central Cafeteria / Small Café
Cinema
Coffin Catapult
Concrete Reinforcement / Slip 'n' Slide / Wall Upgrade v1 / Wall Upgrade v2
Crow Statue
Decon Shower / Shower / Sluice
Divining Rocket
Divining Rods
Eden Project
Factory
Faucet
Firework Foray
Frat House
Free Dump
Gas Gun
Giant Sandcastle
Guerilla Traps / Pits / Spikes
Henhouse
Hot Air Balloon
Infirmary
Lighthouse
Ministry of Slavery
People's Court
Saniflow Macerator
Scarecrows
Screaming Saws
Spiked Pit
The Big Rebuild
Ventilation System
Zombie Grater
- Numerous changes in Defence values
- New Distinction
- Distinction icon changes:
- New Map tag
Lost soul
- New Forum emoticon
:chaussette:
16th March, 2012
New items for the Saint Patrick's Day:
- 338:
Green Imp Suit - 339:
Winness - 340:
Hurling stick
New distinctions:
- [[Image:#REDIRECT Data:The leprechaun got you good|top|link=The Leprechaun Got Your Good]] The leprechaun got you good
16:00 (ZT), 1st December, 2011
16:00 (ZT), 15th November, 2011
- 100.
Abandoned Bunker - 101.
Abandoned Hotel - 102.
Abandoned Hospital
- New map tags
A ruin to explore
- New hero jobs
- New distinctions for the new content
- New items
Handyman's Toolbelt
Survival Guide
Toxin- Multiple redundant copies of the blueprints, possibly each with different constructions available? Better blueprints to be found in the abandoned buildings?
- 126.
Spy Rocket - 270.
Bloody Dressing - 277.
Cursed Cuddly Toy - 321.
Magnetic Key - 322.
Bump Key - 323.
Bottle Opener - 324.
Magnetic Key Blank - 325.
Bump Key Blank - 326.
Bottle Opener Blank
Scavenger upgrade, extra oxygen in abandoned buildings.- Construction site balancing
Water Purifier, resource cost of nuts and bolts was lowered from
×5 to
×1.
Water Filter, material cost was changed from
×10
×2
×1 to
×15
×3
×2
×1.
Mines, the
rose from 110 to 115,
cost rose from 25 to 50.
Cinema, the blueprint changed from rare to very rare! (confirm).
Labyrinth, the number of planks required fell from
×40 to
×20.
Lighthouse, the blueprint changed from rare to uncommon (confirm). The number of ECs required fell from
×3 to
×2.
Water Catcher, the amount of iron required fell from
×2 to
×1.
No Holes Barred,
×2 is no longer part of the resource cost (confirm).
False Town, the
cost dropped from 600 to 300, the
dropped from 245 to 200, and the resource cost changed from
×30
×25
×10 to
×20
×10
×6.
Faucet, resource cost of nuts and bolts was lowered from
×4 to
×2.
Hydraulic Network, the resource cost of nuts and bolts dropped from
×5 to
×3
Saniflow Macerator,
decreased from 55 to 50.
Central Laboratory, the resource cost of Pharmaceutical Products dropped from
×10 to
×5.
Central Cafeteria, the resource cost was lowered from
×5
×1
×2
×2 to
×5
×1
×1
×1.
Infirmary, the materials changed from
×5 to
×5.
Factory, had its name changed from Small Factory, and it is now a provided blueprint in all towns. It no longer costs
×3 and uses
×1 instead.
Wooden Fencing, resource cost of nuts and bolts was lowered from
×5 to
×2 and the
dropped from 20 to 15.
Water Turrets,
cost increased from 60 to 80, Water Ration cost dropped from
×60 to
×40.
Searchtower, material cost increased to include
×1.
Eden Project, the semtex requirement dropped from
×5 to
×2.
Zombie Grater, the nuts and bolts cost dropped from
×5 to
×3.
Hot Air Balloon, the materials cost lowered from
×5
×5
×6
×4 to
×5
×5
×4
×2.
Defensive Focus, the nuts and bolts cost decreased from
×6 to
×3.- Home Laboratory success rates were lowered for levels 1-3.
- Bug fixes
- Bug in the Garbage Dump.
- Problem with the Wall Upgrade construction projects.
- Bug allowing the town to survive only using personal defences.
- Display bug affecting the location on SOS message posts.
- Display bug involving Heroic Actions at the Town Gates.
- Hero day gift bug.
- Water Turret descriptions updated.
- And more...
- Item changes
Pocket Vibrator (charged), has a chance to not use up a battery.
Devastator (loaded) is improved.
- New emoticons
:iloveu:
Season 3 (2.0) - A Chemical Necromancy
17th August, 2011
- The
Pre-war Camera is fixed to properly unlock in someones soul if their total purchased (not used) hero time is 6 months or greater.
16:00 (ZT), 21st July, 2011
New features
- New construction interface
- Construction Blueprints
Architect's Chest - contains rare blueprints
Sealed Architect's Chest - contains very rare blueprints. has to be unlocked like the safe.
Worn Leather Bag - contains a random type of blueprint (common-very rare).
Construction Blueprint (common)
Construction Blueprint (uncommon)
Construction Blueprint (rare)
Construction Blueprint (very rare!)
- New buildings
Concrete Reinforcement
Small Fence
Slip 'n' Slide
Vaporiser
Acid Spray
Armour Plating
Armour Plating v2
Armour Plating v3
Plywood
Extrawall
Water Filter
Grapeboom
Shower
Water Catcher
Mist Spray
Sluice
Decon Shower
Apple Tree
Divining Rocket
Divining Rods
Defensive Thinktank
Brutal Cannon
Architect's Study
Abbatoir
Central Cafeteria
Small Café
Small Cemetary
Henhouse
Infirmary
Community Involvement
Abject Panic
Frat House
Guard Tower
Crows' Nest
Scarecrows
Garbage Dump
Dump Upgrade
Weapons Dump
Wood Dump
Metal Dump
Food Dump
Animal Dump
Free Dump
People's Court
Lighthouse
Bonfire
Labyrinth
Meat Locker
Fortifications
Reactor
No Holes Barred
Crow Statue
Giant Sandcastle
All or Nothing
Ministry of Slavery
Altar
Giant BRD
Cinema
Ventilation System
Last-minute Lock
Fertilizer
- New Items
Exploding Grapefruit - from
Grapeboom
Encyclopedia - a new roleplaying item
Pre-war Camera - for purchasing 6 months of hero mode
Apple - from the
Apple Tree
Egg - from the
Henhouse
SawdustSteak - from the
Small Café
- New hero powers
- Mayor - allows you to host a private town (assumed but private towns do not function at this time)
- Architect - you start with one common blueprint in your house
- New distinctions
Community Awards
Building Repairs
Lab Rat - for mixing drugs in a hero laboratory
Wonder Constructions
Wonder: Sandcastle
Wonder: ??Crow Statue?? (confirm name)
Wonder: Fearfulness Wheel
Wonder: Giant BRD
Atomic deaths
- New Punishments
Changes
- Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
- Heroic Return range decreased from 15km to 11km.
- Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
- Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
- Scouts can tell what building is located in uncleared zones.
- Local towns start with a few buildings already built and receive automatic building suggestions.
- Dictator allows heroes to make building recommendations.
- Distant towns are now limited to 20 coalition members or heroes - other 20 members must be filled in by random solo players (regular, non-distant towns have a limit of 30). This was known as the "Meta Cap".
- After 5 days without logging in, players are automatically made unavailable in their coalition.
- Camping success rates are reduced when not camping in a building, but successfully camping in a special zone automatically grants a blueprint (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
- Defence icon changed from
to
. - Renamed some of the cooking titles.
- Item changes
- Housing upgrades have changed cost, they previously used 2
and some resources. Houses provide 40%
to the town now down from 50%
- Hovel is 6
and no longer uses a plank - Shack is 4
, uses 1 plank instead of 2, and it provides 6
up from 4 
- House is 6
, uses 1 iron instead of 2, no longer uses a plank, and it provides 10
up from 6 
- Fort renamed to Air-Raid Shelter, is 6
, uses 3 planks instead of 2, requires construction of the Builders' Merchant, no longer uses an old door, and it provides 14
up from 8 
- Stronghold is 7
, and provides 20
up from 12 
- Nuclear Bunker is 7
, uses 3 handful of nuts and bolts instead of 5, uses 1 sheet metal parts instead of 2 - Level 3 lab can only create 1 drug per day, level 4 lab can create 4 drugs per day
- Level 4 lab now requires an engine instead of vodka
- Hovel is 6
- Many buildings must now be unlocked with blueprints and have changed cost
- Construction of the
Workshop no longer uses a
×1, Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level - Pump now only provides 5 water instead of 10 when built, pump upgrades also provide half the previous amounts (needs confirmation - Pump upgrade 1 still says it adds 20 rations to the well)
- Great pit
dropped from 20 to 10 and the description changed slightly - Great Wall Strengthening was renamed to Wall Upgrade v1. The defence provided was increased from 7 to 10. The icon changed from the generic
to
. - The Construction Diary was renamed Building Registry
- Screaming Saws image changed from
to
, and the defence value increased from 40 to 45. - Barricades were renamed to Wooden Fencing, the image changed from
to
, and the
dropped from 25 to 20 - Plumbing was renamed to Faucet, the image changed from
to 
- Barbs were renamed to Barbed Wire, the image changed from
to
, and the defence dropped from 9 to 5. The description changed slightly - Stone Cannon was renamed the Rock Cannon, the image changed from
to
, and
fell from 60 to 25. - Breaker was renamed to War Mill and
fell from 12 to 10 - False town image changed from
to
, the
rose from 210 to 245 and the resources required changed from
×25
×20
×20
×10 to
×30
×25
×10 - Armour Plating was renamed Reinforced Gates, and
dropped from 12 to 5 - Cost of the predictor dropped from
×2 to
×1 and the scanner is not required anymore - Moat was renamed the Great Moat, the image changed from
to
.
increased from 45 to 65 (confirm). - Spiked Pit image changed from
to
,
reduced from 50 to 25, the description was altered slightly. - Sturdy Gallows were retired and replaced by Gallows, bringing back the original resource cost and a slight
cost raise from 12
to 13
. The Gallows retain the description of the Sturdy Gallows and still remain after use. - Water Purifier was changed from giving 5-9 Water rations per jerrycan, to 1-3 Water rations per jerrycan. The
cost rose from 50 to 75, and the resource cost rose from
×5
×8
×1 to
×5
×6
×5
×3. - Mega Pump was renamed to Mechanical Pump, the image
was replaced with
, required resources dropped from
×15
×15
×4
×3 to
×10
×15,
was reduced from 170 to 70, and water provided dropped from 150 to 50 rations. - Razor Wall was renamed Grater
- Ramparts was renamed to Wall Upgrade v2, the image
was replaced with
and
increased from 5 to 20. - Portal Lock no longer provides 2

- Cannon Mounds
raised from 10 to 15. - Emergency Supplies
rose from 5 to 10. - Zombie Grater image changed from
to
, and
decreased from 75 to 65. - Old School Traps
fell from 30 to 25. - Vegetable Plot no longer depends upon the water purifier.
- Automatic Sprinklers image
was replaced with
,
rose from 95 to 135. - Rubbish Heap was renamed to Garbage Heap and
fell from 10 to 5. - Perforator was renamed Railgun, the image changed from
to
.
increased from 45 to 55. - Upgradable Wall was renamed to Evolutive Wall. Blurb was changed slightly.
- Foundations resource cost changed from
×8,
×5 and
×2 to
×10,
×8. - Waterminefield was renamed Mines, the image changed from
to
, the
increased from 75 to 110, and the water use dropped from
×20 to
×10. - Uberwall
rose from 70 to 80. - Hydraulic Network was renamed Workshop, and the image
was replaced with 
- Saniflo Macerator was renamed Saniflow Macerator, the image changed from
to
,
increased from 45 to 50. - Explodage was renamed Bomb Factory, the image changed from
to
, and the description changed slightly - Well Drilling Rig was renamed Drilling Rig.
- Piston-Lock was renamed Automatic Piston Lock.
- Lure was renamed Bait, the resource cost increased from
×1 to
×3, and the
increased from 10 to 50. The image changed from
to
. - Primitive Catapult were renamed to Catapult. The description changed slightly
- Plate Gun image changed from
to
and
increased from 50 to 60. - Mount Killaman-jaro
increased from 50 to 60 - Emergency Defences was renamed Wood Plating, and
fell from 40 to 10 - Pressure Washer was renamed Boiling Fog, the image changed from
to
,
fell from 50 to 35. - Baited Trap was renamed Pits, the image changed from
to
,
fell from 45 to 20. - Spike Trap was renamed Spikes, the image changed from
to
,
fell from 25 to 15. - Guerilla Tactics was renamed Guerilla Traps, the image changed from
to
,
fell from 45 to 35.
- Construction of the
Season 2 (1.2) - Rise of the Labradoodle
16:00? (ZT), 27th April, 2011
Gallows were replaced by
Sturdy Gallows which are not destroyed after use.
16:00 (ZT), 20th April, 2011
- New items
- Bigger maps (27 x 27) available
- With a distinction for exploring the far reaches:
Expert Expeditions
- With a distinction for exploring the far reaches:
- Camping in the desert
- New Items that can be used to improve your camp-site and increase your chance of survival.
- Some defence objects can now be installed in zones for a camping bonus (improving the site, consumes defensive object). This could be done in season one, but did not improve the site due to the fact players could not camp (this still consumed the defensive object).
- You can now attack a citizen outside for 3
as you could indoors previously.
Daredevil Camper distinction for camping
Zen Camper distinction for camping after the town is devastated
Learned Camper status effect granted after camping that increases scavenging rate
- New profession - Tamer
- Shunned gain new abilities
- Hide objects
Banned Citizen's Note leading to their stash
- Search the towns rubbish to find new items and earn
Emancipation of the Shunned distinction and titles. You can search the waste 4 times per day to find the following new common items:
- As well as the following rare items:
- Mix the items found in the waste to create:
- Hide objects
- Ranked town rewards
- For being in the top 1-15 towns:
Ranked Towns distinction with titles
- For being in the number 1 town:
Legendary Towns! distinction with titles- A special forum background
- A
Screaming Alarm Clock (ready) which gives 1 extra AP daily (doesn't take a backsack/chest spot, and must be set daily to work)
- For being in the top 1-15 towns:
- New Special Zones
- 10. Nuclear Bunker (Probably an older unreported building from season 1)
- 25. Duke's Villa (Probably an older unreported building from season 1)
- 47. Warehouse
- 48. Old Aerodrome
- 49. Dilapidated Building
- 50. Citizen's Tent
- 51. Motel 666 Dusk
- 52. Collapsed Mineshaft
- 53. Already in the game before season 2
- 54. Old Field Hospital
- 55. Army Outpost
- 56. The 'Mayor-Mobile'
- 57. Once-inhabited Cave
- 58. Broken-down Tank
- 59. Strange Circular Device
- 60. Abandonned Well (in-game spelling error)
- 61. Already in the game before season 2
Season 1 (1.1) - Hang 'em high!
17th January, 2011
- New rankings
-
Gallows implemented -
Rusty Chain now an 'important' item (taken from the posession of a citizen when they are shunned)
Season 0 (1.0) - Let's get it on! (Old towns)
Christmas!
25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.
Sand balls could be found outside to throw at other residents.
Sand balls! distinction
- A
Christmas Present was delivered to everyone's house containing:
1st December, 2010
- Hero mode now purchasable
- Sponsorship system implemented
Beta phase
1st November, 2010
- No changes (first version of the game!)