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Updates
From Die2Nite Wiki
Revision as of 21:37, 30 July 2011 by MichealRein (talk)
Die2nite is split up into Seasons, periods of time lasting around 3 months. Towns in that season compete to rank in the top 15 for distinctions and bragging rights.
Contents
Season 3 (2.0) - A Chemical Necromancy
16:00 (ZT), 21st July, 2011
- New construction interface
- Construction Blueprints and new buildings
- New Items
Pre-war Camera
Apple?
Egg
SawdustSteak
??
- 2 new hero powers
- Mayor (assumed but private town do not function at this time)
- Architect
- New distinctions
- repairing buildings
Lab Rat - for mixing drugs in a hero laboratory
- New Punishments
- New Special zones (some may be undiscovered zones from previous seasons)
- Old Field Hospital
Ghouls?! (needs confirmation but flavour text, deaths by strangulation, and other sources suggest season 3 has brought a new foe)
Changes
- Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
- Heroic Return range decreased from 15km to 11km.
- Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
- Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
- Scouts can tell what building is located in uncleared zones.
- Local towns start with a few buildings already built and receive automatic building suggestions.
- Dictator allows heroes to make building recommendations.
- Distant towns are now limited to 20 coalition members or heroes - other 20 members must be filled in by random solo players (regular, non-distant towns have a limit of 30).
- After 5 days without logging in, players are automatically made unavailable in their coalition.
- Camping success rates are reduced when not camping in a building, but successfully camping in a special zone automatically grants a blueprint (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
- Defence icon changed from
to
.
- Renamed some of the cooking titles.
- Item changes
- Housing upgrades have changed cost, they previously used 2
and some resources. Houses provide 40%
to the town now down from 50%
- Hovel is 6
and no longer uses a plank
- Shack is 4
and uses 1 plank instead of 2, it provides 6
up from 4
- House is 6
and uses 1 iron instead of 2 and no longer uses a plank, it provides 10
up from 6
- Level 3 lab can only create 1 drug per day, level 4 lab can create 4 drugs per day
- Level 4 lab now requires an engine instead of vodka
- Hovel is 6
- Many buildings must now be unlocked with blueprints and have changed cost
- Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level
- Pump now only provides 5 water instead of 10 when built, pump upgrades also provide half the previous amounts (needs confirmation - Pump upgrade 1 still says it adds 20 rations to the well)
- Great pit
dropped from 20 to 10 and the description changed slightly
- Great Wall Strengthening was renamed to Wall Upgrade v1. The defence provided was increased from 7 to 10. The icon changed from the generic
to
.
- The Construction Diary was renamed Building Registry
- Screaming Saws image changed from
to
, and the defence value increased from 40 to 45.
- Barricades were renamed to Wooden Fencing, the image changed from
to
, and the
dropped from 25 to 20
- Plumbing was renamed to Faucet, the image changed from
to
- Barbs were renamed to Barbed Wire, the image changed from
to
, and the defence dropped from 9 to 5. The description changed slightly
- Stone Cannon was renamed the Rock Cannon, the image changed from
to
, and
fell from 60 to 25.
- Breaker was renamed to War Mill and
fell from 12 to 10
- False town image changed from
to
, the
rose from 210 to 245 and the resources required changed from
×25
×20
×20
×10 to
×30
×25
×10
- Armour Plating was renamed Reinforced Gates, and
dropped from 12 to 5
- Cost of the predictor dropped from
×2 to
×1 and the scanner is not required anymore
- Moat was renamed the Great Moat, the image changed from
to
.
increased from 45 to 65 (confirm).
- Spiked Pit image changed from
to
,
reduced from 50 to 25, the description was altered slightly.
- Sturdy Gallows were retired and replaced by Gallows, bringing back the original resource cost and a slight
cost raise from 12
to 13
. The Gallows retain the description of the Sturdy Gallows and still remain after use.
- Water Purifier was changed from giving 5-9 Water rations per jerrycan, to 1-3 Water rations per jerrycan. The
cost rose from 50 to 75, and the resource cost rose from
×5
×8
×1 to
×5
×6
×5
×3.
- Mega Pump was renamed to Mechanical Pump, the image
was replaced with
, required resources dropped from
×15
×15
×4
×3 to
×10
×15,
was reduced from 170 to 70, and water provided dropped from 150 to 50 rations.
- Razor Wall was renamed Grater
- Ramparts was renamed to Wall Upgrade v2, the image
was replaced with
and
increased from 5 to 20.
- Portal Lock no longer provides 2
- Cannon Mounds
raised from 10 to 15.
- Emergency Supplies
rose from 5 to 10.
- Zombie Grater image changed from
to
, and
decreased from 75 to 65.
- Old School Traps
fell from 30 to 25.
- Vegetable Plot no longer depends upon the water purifier.
- Automatic Sprinklers image
was replaced with
- Rubbish Heap was renamed to Garbage Heap and
fell from 10 to 5.
- Perforator was renamed Railgun, the image changed from
to
.
increased from 45 to 55.
- Upgradable Wall was renamed to Evolutive Wall. Blurb was changed slightly.
- Foundations resource cost changed from
×8,
×5 and
×2 to
×10,
×8.
- Waterminefield was renamed Mines, the image changed from
to
, the
increased from 75 to 110, and the water use dropped from
×20 to
×10.
- Uberwall
rose from 70 to 80.
- Hydraulic Network was renamed Workshop, and the image
was replaced with
Saniflo Macerator was renamed Saniflow Macerator, the image changed from to
,
increased from 45 to 50.
- Explodage was renamed Bomb Factory, the image changed from
to
, and the description changed slightly
- Well Drilling Rig was renamed Drilling Rig.
- Piston-Lock was renamed Automatic Piston Lock.
- Lure was renamed Bait, the resource cost increased from
×1 to
×3, and the
increased from 10 to 50. The image changed from
to
.
- Explodage was renamed Bomb Factory, the image changed from
Season 2 (1.2) - Rise of the Labradoodle
16:00? (ZT), 27th April, 2011
Gallows were replaced by
Sturdy Gallows which are not destroyed after use.
16:00 (ZT), 20th April, 2011
- New items
- Bigger maps (27 x 27) available
- With a distinction for exploring the far reaches:
Expert Expeditions
- With a distinction for exploring the far reaches:
- Camping in the desert
- New Items that can be used to improve your camp-site and increase your chance of survival.
- Some defence objects can now be installed in zones for a camping bonus (improving the site, consumes def object)
- You can now attack a citizen outside for 3
as you could indoors previously.
Daredevil Camper distinction for camping
Zen Camper distinction for camping after the town is devastated
Learned Camper status effect granted after camping that increases scavenging rate
- New profession - Tamer
- Shunned gain new abilities
- Hide objects
Banned Citizen's Note leading to their stash
- Search the towns rubbish to find new items and earn
Emancipation of the Shunned distinction and titles. You can search the waste 4 times per day to find the following new common items:
- As well as the following rare items:
- Mix the items found in the waste to create:
- Hide objects
- Ranked town rewards
- For being in the top 1-15 towns:
Ranked Towns distinction with titles
- For being in the number 1 town:
Legendary Towns! distinction with titles
- A special forum background
- A 'screaming Alarm Clock' which gives 1 extra AP daily (doesn't take a backsack/chest spot, and must be set daily to work)
- For being in the top 1-15 towns:
- New Special Zones
- Abandonned Well? (spellcheck shouldn't be double n)
- Citizen's Tent
- Broken-down Tank
- Collapsed Mineshaft
- Dilapidated Building
- Duke's Villa
- The 'Mayor Mobile'
- Nuclear Bunker (might be an older unreported building from season 1)
- Motel 666 Dusk
- Old Aerodome
- Once-Inhabited Cave
- Warehouse?
Season 1 (1.1) - Hang 'em high!
17th January, 2011
- New rankings
-
Gallows implemented
-
Rusty Chain now an 'important' item (taken from the posession of a citizen when they are shunned)
Season 0 (1.0) - Let's get it on! (Old towns)
Christmas!
25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.
Sand balls could be found outside to throw at other residents.
Sand balls! distinction
- A
Christmas Present was delivered to everyone's house containing:
1st December, 2010
- Hero mode now purchasable
- Sponsorship system implemented
Beta phase
1st November, 2010
- No changes (first version of the game!)