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Updates

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Revision as of 21:37, 30 July 2011 by MichealRein (talk)

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Die2nite is split up into Seasons, periods of time lasting around 3 months. Towns in that season compete to rank in the top 15 for distinctions and bragging rights.

Season 3 (2.0) - A Chemical Necromancy

16:00 (ZT), 21st July, 2011

Changes

  • Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
  • Heroic Return range decreased from 15km to 11km.
  • Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
  • Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
  • Scouts can tell what building is located in uncleared zones.
  • Local towns start with a few buildings already built and receive automatic building suggestions.
  • Dictator allows heroes to make building recommendations.
  • Distant towns are now limited to 20 coalition members or heroes - other 20 members must be filled in by random solo players (regular, non-distant towns have a limit of 30).
  • After 5 days without logging in, players are automatically made unavailable in their coalition.
  • Camping success rates are reduced when not camping in a building, but successfully camping in a special zone automatically grants a blueprint (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
  • Defence icon changed from Item shield.gif to Small def.gif.
  • Renamed some of the cooking titles.
  • Item changes
  • Housing upgrades have changed cost, they previously used 2 Small pa.gif and some resources. Houses provide 40% Small def.gif to the town now down from 50%
    • Hovel is 6 Small pa.gif and no longer uses a plank
    • Shack is 4 Small pa.gif and uses 1 plank instead of 2, it provides 6 Small def.gif up from 4 Small def.gif
    • House is 6 Small pa.gif and uses 1 iron instead of 2 and no longer uses a plank, it provides 10 Small def.gif up from 6 Small def.gif
    • Level 3 lab can only create 1 drug per day, level 4 lab can create 4 drugs per day
    • Level 4 lab now requires an engine instead of vodka
  • Many buildings must now be unlocked with blueprints and have changed cost
    • Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level
    • Pump now only provides 5 water instead of 10 when built, pump upgrades also provide half the previous amounts (needs confirmation - Pump upgrade 1 still says it adds 20 rations to the well)
    • Great pit Small def.gif dropped from 20 to 10 and the description changed slightly
    • Great Wall Strengthening was renamed to Wall Upgrade v1. The defence provided was increased from 7 to 10. The icon changed from the generic Item plate.gif to Small wallimprove.gif.
    • The Construction Diary was renamed Building Registry
    • Screaming Saws image changed from Item plate.gif to Small saw.gif, and the defence value increased from 40 to 45.
    • Barricades were renamed to Wooden Fencing, the image changed from Item plate.gif to Small fence.gif, and the Small def.gif dropped from 25 to 20
    • Plumbing was renamed to Faucet, the image changed from Item tube.gif to Small valve.gif
    • Barbs were renamed to Barbed Wire, the image changed from Item plate.gif to Small barbed.gif, and the defence dropped from 9 to 5. The description changed slightly
    • Stone Cannon was renamed the Rock Cannon, the image changed from Item plate.gif to Small canon.gif, and Small def.gif fell from 60 to 25.
    • Breaker was renamed to War Mill and Small def.gif fell from 12 to 10
    • False town image changed from Small home.gif to Small falsecity.gif, the Small def.gif rose from 210 to 245 and the resources required changed from Item metal.gifItem metal.gifWrought Iron×25 Item wood2.gifItem wood2.gifTwisted Plank×20 Item wood beam.gifItem wood beam.gifPatchwork Beam×20 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×10 to Item wood beam.gifItem wood beam.gifPatchwork Beam×30 Item metal beam.gifItem metal beam.gifMetal Support×25 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×10
    • Armour Plating was renamed Reinforced Gates, and Small def.gif dropped from 12 to 5
    • Cost of the predictor dropped from Item rustine.gifItem rustine.gifDuct Tape×2 to Item rustine.gifItem rustine.gifDuct Tape×1 and the scanner is not required anymore
    • Moat was renamed the Great Moat, the image changed from Item plate.gif to Small waterhole.gif. Small def.gif increased from 45 to 65 (confirm).
    • Spiked Pit image changed from Item plate.gif to Small spears.gif, Small def.gif reduced from 50 to 25, the description was altered slightly.
    • Sturdy Gallows were retired and replaced by Gallows, bringing back the original resource cost and a slight Small pa.gif cost raise from 12 Small pa.gif to 13 Small pa.gif. The Gallows retain the description of the Sturdy Gallows and still remain after use.
    • Water Purifier was changed from giving 5-9 Water rations per jerrycan, to 1-3 Water rations per jerrycan. The Small pa.gif cost rose from 50 to 75, and the resource cost rose from Item wood2.gifItem wood2.gifTwisted Plank×5 Item metal.gifItem metal.gifWrought Iron×8 Item tube.gifItem tube.gifCopper Pipe×1 to Item wood2.gifItem wood2.gifTwisted Plank×5 Item metal.gifItem metal.gifWrought Iron×6 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×5 Item tube.gifItem tube.gifCopper Pipe×3.
    • Mega Pump was renamed to Mechanical Pump, the image Small water.gif was replaced with Small derrick.gif, required resources dropped from Item wood beam.gifItem wood beam.gifPatchwork Beam×15 Item metal beam.gifItem metal beam.gifMetal Support×15 Item tube.gifItem tube.gifCopper_Pipe×4 Item concrete wall.gifItem concrete wall.gifUnshaped_Concrete_Blocks×3 to Item wood beam.gifItem wood beam.gifPatchwork Beam×10 Item metal beam.gifItem metal beam.gifMetal Support×15, Small pa.gif was reduced from 170 to 70, and water provided dropped from 150 to 50 rations.
    • Razor Wall was renamed Grater
    • Ramparts was renamed to Wall Upgrade v2, the image Item meca parts.gif was replaced with Small wallimprove.gif and Small def.gif increased from 5 to 20.
    • Portal Lock no longer provides 2 Small def.gif
    • Cannon Mounds Small def.gif raised from 10 to 15.
    • Emergency Supplies Small def.gif rose from 5 to 10.
    • Zombie Grater image changed from Item plate.gif to Small grater.gif, and Small def.gif decreased from 75 to 65.
    • Old School Traps Small def.gif fell from 30 to 25.
    • Vegetable Plot no longer depends upon the water purifier.
    • Automatic Sprinklers image Item plate.gif was replaced with Small sprinkler.gif
    • Rubbish Heap was renamed to Garbage Heap and Small def.gif fell from 10 to 5.
    • Perforator was renamed Railgun, the image changed from Item plate.gif to Small canon.gif. Small def.gif increased from 45 to 55.
    • Upgradable Wall was renamed to Evolutive Wall. Blurb was changed slightly.
    • Foundations resource cost changed from Item wood2.gifItem wood2.gifTwisted Plank×8, Item metal.gifItem metal.gifWrought Iron×5 and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks×2 to Item wood2.gifItem wood2.gifTwisted Plank×10, Item metal.gifItem metal.gifWrought Iron×8.
    • Waterminefield was renamed Mines, the image changed from Item plate.gif to Item bgrenade.gif, the Small def.gif increased from 75 to 110, and the water use dropped from Item water.gifItem water.gifWater Ration×20 to Item water.gifItem water.gifWater Ration×10.
    • Uberwall Small def.gif rose from 70 to 80.
    • Hydraulic Network was renamed Workshop, and the image Item tube.gif was replaced with Item firework tube.gif

Saniflo Macerator was renamed Saniflow Macerator, the image changed from Item plate.gif to Small grinder.gif, Small def.gif increased from 45 to 50.

    • Explodage was renamed Bomb Factory, the image changed from Item plate.gif to Small tnt.gif, and the description changed slightly
    • Well Drilling Rig was renamed Drilling Rig.
    • Piston-Lock was renamed Automatic Piston Lock.
    • Lure was renamed Bait, the resource cost increased from Item bone meat.gifItem bone meat.gifMeaty Bone×1 to Item bone meat.gifItem bone meat.gifMeaty Bone×3, and the Small def.gif increased from 10 to 50. The image changed from Item plate.gif to Small meatbarbed.gif.

Season 2 (1.2) - Rise of the Labradoodle

16:00? (ZT), 27th April, 2011

16:00 (ZT), 20th April, 2011

Season 1 (1.1) - Hang 'em high!

17th January, 2011

Season 0 (1.0) - Let's get it on! (Old towns)

Christmas!

25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.

1st December, 2010

Beta phase

1st November, 2010

  • No changes (first version of the game!)