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Difference between revisions of "Camping"

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When installed in a zone these objects provide a camping bonus to the zone:
 
When installed in a zone these objects provide a camping bonus to the zone:
 
*{{MetaInline|Mattress}}
 
*{{MetaInline|Mattress}}
 +
*{{MetaInline|Trestle}}
 
Unconfirmed:
 
Unconfirmed:
*{{MetaInline|Trestle}}
 
 
*{{MetaInline|Sheet Metal}}
 
*{{MetaInline|Sheet Metal}}
 
*{{MetaInline|Solid Wooden Board}}
 
*{{MetaInline|Solid Wooden Board}}

Revision as of 00:28, 1 June 2011

Camping

Extreme camping is the risky, but potentially rewarding strategy of hiding in the World Beyond during the attack at midnight.

The way it works is simple : find yourself a decent hiding place in the desert, perform 3 hail marys and 2 hello dollys and wait for the attack to be over...

Instructions: How to go camping

Clicking the link "Inspect the area" will give the following options :

  • Improve the site : you rearrange debris and dead branches, and look for a hole to hide in. Anything to even slightly improve your chances of survival should you eventually choose to spend the night here. These improvements benefit all citizens in that zone, and remain for days to come. However, the standard of the improvements will decrease every night at midnight (damage caused by the zombie attack). This will be recorded in the log as: "<Username> spent some time upgrading their hiding place with anything and everything that they could get their hands on."
  • Hide : you settle down for the night. You will not be able to carry out any tasks unless you leave your hiding place.
  • Search for a tomb : You dig yourself in as best you can, using whatever you can find lying around to conceal your presence. Finding a tomb affords a better bonus than improving the site. If you select this, you will immediately go into hiding. You will lose this bonus if you leave your hiding place. This will be recorded in the log as "<Username> decided to find a place to hide in tonight. Wish them good luck! "
  • Using defensive objects : certain objects permit you to significantly improve your chosen campsite. Using these objects requires 1Small pa.gif.
  • Note: All actions which are usually available outside the town are deactivated when you are in hiding.

Advantages

  • Survive outside if the town gates have been closed : it happens ! Make sure to explain to your little friends exactly how much you enjoyed their joke, if you survive...
  • Lead an extended expedition : you can make a 2 day expedition to the furthest corners of the map, maybe even longer !
  • Receive a scavenging bonus : if you are in the World Beyond during the nightly storms, you will receive a bonus which improves your scavenging success rate the following day (increases the chances of finding something). Extreme camping allows you to make the most of your situation to observe the winds and study the movement of the dunes and to discover interesting zones to explore. the name of this bonus is Learned Camper.
  • Distinction : It's not just anyone who can survive a night in the World Beyond !
  • Another rare distinction : for each night you manage to survive after the town has been destroyed, you will receive another rare distinction (see the following chapter : "Distinction : Zen Camper").

Chances of survival

Your chancs of survival are calculated as soon as you click "hide" or "search for a tomb". If the situation in the zone subsequently improves or deteriorates, your chances of survival will not be affected. For example :

You decide to hide in a zone which is controlled by 6 zombies (you will receive a penalty which will reduce your chances of survival). A citizen arrives after you and kills all the zombies. Your chances of survival will not be improved. Basically, you must choose your hiding place as the situation currently stands (surrounded by zombies). To take advantage of an improved situation, you must leave your hiding place and hide again.

Your chances of survival depend on several factors :

  • The presence of zombies in the area (penalty, reduced if you are a scout or camouflaged)
  • Presence of other citizens already hiding there before you (penalty); one citizen is less likely to be discovered than 5...
  • Presence of an accessible building (bonus or penalty depending on the type of building)
  • Presence of an unexcavated building (bonus)
  • Distance from the town : the further you are from the town when the attack begins, the better!
  • Special equipment (bonus)
  • The number of nights you have spent in the World Beyond during this game (your first time is safe, the second less so, and the third less again, etc...

WARNING : your chances of survival are capped at 90% ! no matter what you do, there will always be a chance (however minimal) of dying in the World Beyond.

Events at midnight

At midnight you must be in your hiding place ! According to your survival chances (as explained above), you will survive or be eaten alive.

If you survive, you will regain your Small pa.gif and be awarded various rewards.

At midnight, the zombies are particularly violent : any improvements you have made to your campsite will be less effective the following day.

Warning : if you make it through a night in the desert, you will no longer be hidden. You will need to 'hide' again if you wish to spend another night outside...

If the town is abandoned (if all the citizens have left it in favour of camping in the desert), the town will be considered devastated

Zen Camper

For each night survived after the town has been devastated, campers will receive a special rare distinction.

In any case, the town must have survived for a minimum of 10 complete days for this distinction to be awarded.

Your campsite

Descriptions of your campsite's topology level, from the worst to best quality:

  1. There's a distinct shortage of shelter here. You feel a little bit exposed.
  2. This zone offers nothing more than minimal "natural" protection. You'll just need to make do with what comes to hand.
  3. After a quick look around, it looks like you could find a good hiding place here.
  4. For those looking to spend the night, there are a few hideouts in this zone...
  5. If required, there are some top-notch hideouts here...
  6. This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places.

Descriptions of your campsite's survival chance, from the least safe to the most safe:

  1. You reckon your chances of surviving here are hee haw... Might as well take some cyanide now. [0,15]%
  2. You reckon your chances of surviving here are really poor. Maybe you should play heads or tails? (15,30]%
  3. You reckon your chances of surviving here are poor. Difficult to say. (30-45]%
  4. You reckon your chances of surviving here are limited, but tempting. However, accidents happen... (45-60]%
  5. You reckon your chances of surviving here are largely satisfactory, as long as nothing unforeseen happens. (60-75%]
  6. You reckon your chances of surviving here are decent : you just have to hope for the best! (75-90]%

Using defensive objects

When installed in a zone these objects provide a camping bonus to the zone:

Unconfirmed:

Trivia

It is impossible to camp at the town gates. This is the area in which all the zombies arrive at midnight : by definition this is the worst choice possible !

The increased likelihood of survival brought about by carrying out all possible improvements to the site (objects, minor improvements and searching for a tomb) are capped. After a certain point, you will not be able to further increase your chances of survival.