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Difference between revisions of "Town Gates"
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− | The '''Town Gates''' are the only entrance to town, and also track citizens outside by way of a map. You can plan the day's | + | The '''Town Gates''' are the only entrance to town, and also track citizens outside by way of a map. You can plan the day's [[expedition]]s on the map. |
*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town. | *The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town. |
Revision as of 17:29, 14 November 2011
The Town Gates are the only entrance to town, and also track citizens outside by way of a map. You can plan the day's expeditions on the map.
- The gate costs 1
to open and close, whilst closed no one may enter or exit the town.
Ventilation System and Heroic return allow heroes to bypass a closed gate.
- The teleport function of the
Watchtower does not allow you to bypass the closed gates and enter the town.
- The
Labyrinth adds a 1
cost to return to the town (there is NO
cost to leave), although this may be bypassed with a watchtower teleport.
- The
Portal Lock prevents the gate from being reopened in the final 20 minutes before
The Attack.
- The
Automatic Piston Lock closes the gate automatically 30 minutes before
The Attack, while its upgrade the
Last-minute Lock closes the gate in the final minute.
Note that all the daily comings and goings through the gate are logged in the gate Register