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Talk:Armoury

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Revision as of 05:43, 10 January 2011 by Terion (talk) (Created page with "That file spent the day in Notepad before being pasted here. While we're changing this around, I've got two questions about how we're going to handle things. How are we going t...")

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That file spent the day in Notepad before being pasted here. While we're changing this around, I've got two questions about how we're going to handle things.

How are we going to handle items with a "some assembly required" version? (That's the Aqua-Splash, the Devastator, the Lawnmower, and the Jerrycan Gun.) I included the icons in the weapon's listing for life-cycle completeness, for now.

How are we going to handle items with an empty and a loaded/charged version? Technically, there is no "Water Pistol" in the game; there's 4 different items: Water Pistol (empty), Water Pistol (1 shot), Water Pistol (2 shots), and Water Pistol (3 shots). Should we make individual pages for each item (each with its correct name & image in its metadata) and then have the common name ("Water Pistol" in this example) be a disambiguation page, or a pseudo-item page that has its own metadata (perhaps using the highest-charged/loaded version's image) where the generic "Here's how to use a water pistol, in whatever form" info goes?

Aside, I think the Jerrycan Pump (empty) should have its name changed from Pump to Gun, to match the (ready) version, and leave Jerrycan Pump as the (unattached) item. --Terion 21:43, 9 January 2011 (PST)