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Map

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Revision as of 01:29, 20 December 2013 by Ronga (talk)

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Item todo.gif This page has automatically been added to the to do category for the following reason: This page is currently just a section on the initial map, need more general info about the map. The page was tagged by: Discordance 07:39, 30 August 2011 (PDT)
An example of a large map.

The following is known about the Initial Map Setup in Die2Nite:

  • Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
  • Regular towns have 10 special zones on them.
  • Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2Small pa.gif from special zones will have fewer.
  • Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.

Zombie numbers

Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.

  • Dark green: No zombies
  • Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
  • Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
  • Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")

Zombies respawn every day. Don't expect the zones always stay the same.

Testing

Please visit the talk page to aid us in our research on bigger maps.

Notes

  • See Trivia for the map messages.

External links

Map - Official Die2Nite.Com Help Section