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Map
From Die2Nite Wiki
The following is known about the Initial Map Setup in Die2Nite:
- Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
- Regular towns have 10 special zones on them.
- Distant towns have 20
Ruins plus an
Explorable Ruin on them.
- Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2
from special zones will have fewer.
- Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
Contents
Zombie numbers
Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.
- Dark green: No zombies
- Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
- Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
- Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")
Testing
Please visit the talk page to aid us in our research on bigger maps.
Notes
- See Trivia for the map messages.
External links
Map - Official Die2Nite.Com Help Section
