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Map

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Revision as of 21:14, 17 February 2011 by Mordechia (talk)

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The following is known about the Initial Map Setup in Die2Nite:

  • Regular towns are 10x10 - Reported distant towns are 12x12, 13x13 14x14
  • Every distant town map has 10 special zones on it
  • Initial zombie distribution centers around special zones - special zones will start with 4+ zombies them, zones 1-2Small pa.gif from special zones will have fewer
  • Town can be placed one column or row "off-center" - a centered 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-center 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-center 13x13 town would have 5 rows/columns on one side and 7 on the other. Towns can be both one row off-center and one column off-center, or just one of the two. (Please double check this. Our 14x14 town has 9 to the left and 4 to the right.)

Questions to answer:

  • Do regular towns also have 10 special zones?
  • Min/Max starting zombie numbers for special zones?
  • If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies?