This site is not maintained anymore. Please move to MHWiki.org
Time
From Die2Nite Wiki
Revision as of 06:51, 6 April 2011 by Odeon (talk) (→Effects on the Player: -- Added status effect - If the player is not refreshed they become thirsty.)
"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. Any citizens outside the safety of town are lost forever, at least until their reanimated bodies join the zombie hordes in devouring their former friends and family.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying. - If they are
Dehydrated!, then they WILL die. - If they are
Hooked! and not
Drugged they will die.
Effects on the Town
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of The News Corpse is published.
- The Well is refreshed.
- The Daily Upgrade is finalized.
- Bonuses provided by construction sites and buildings go into effect (i.e. Search Tower)
Time
In real life, the midnight attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(USA Eastern Standard Time)
14:00 PST (GMT -8)(USA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)