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Water Turrets
From Die2Nite Wiki
| Water Turrets |
|
| This revolutionary defensive device fires powerful jets of water vapor into the ranks of zombies approaching our walls. With some additional adjustments, this will be an exceptionally powerful defence! | |
| Category | Buildings |
| Sub Category | Pump |
"By far the most straightforward defensive build yet, let's just pray our well doesn't dry out." - Anonymous
The
Water Turrets add some base defence and can be upgraded to add more.
Use
- Building it gives 70
to the town.
- Upgrading it via the
Daily Project increases the
provided, at the cost of more water.
- Upgrading it via the
- 20% effectiveness boost on water-based weapons used to defend the town as
Watchman.
Upgrades
Main article: Building upgrades
| Level | Reward |
|---|---|
| Base | Water Turrets give 70 defence |
| Level 1 | Increases Defence from Water Turrets from 70 to 126, but consumes 2 rations of water from the well every day. |
| Level 2 | Increases Defence from Water Turrets from 126 to 182, but consumes 4 rations of water from the well every day. |
| Level 3 | Increases Defence from Water Turrets from 182 to 238, but consumes 6 rations of water from the well every day. |
| Level 4 | Increases Defence from Water Turrets from 238 to 294, but consumes 9 rations of water from the well every day. |
| Level 5 | Increases Defence from Water Turrets from 294 to 350, but consumes 12 rations of water from the well every day. |
Notes
- In Season 4:
- In Season 6:
- The base
provided increased from 10 to 70. - The resource cost increased from
×40
×1 to
×40
×7. - The rarity of the building increased from
Construction Blueprint (uncommon) to
Construction Blueprint (rare).
- The base
- In Season 7:
- Building the
Water Turrets provides a 20% effectiveness boost on water-based weapons used to defend the town as
Watchman.
- Building the
- Upgrades only provide additional defence if there is enough water in
The Well to power them.
- If you don't have enough water for your current level the turrets will fall back to level 0 (10
), not to the level that you can afford. - For example, if you have Water Turrets level 5 but only 4 rations of water in the well, then the Water Turrets will not fall back to level 2 that you can afford, but it will work as level 0 instead.
- If you don't have enough water for your current level the turrets will fall back to level 0 (10
- The daily upgrades are applied before determining if the Water Turrets work or not.
- If you have Water Turrets level 4 and you have voted to upgrade it to level 5 with 9 rations in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because you have insufficient water for that, it will fall back to level 0 (10
). - If you have Water Turrets level 5 with no water in the well and you have voted for a
Pump upgrade that will give 20 water rations then the water is added to
The Well before
The Attack. Then the Water Turrets will function at level 5 (giving 350
) and consume 12 water rations so you will have only 8 water rations the next day.
- If you have Water Turrets level 4 and you have voted to upgrade it to level 5 with 9 rations in the well, then the Water Turrets will not be level 4 during the attack but level 5. Because you have insufficient water for that, it will fall back to level 0 (10
- The displayed town defence only includes any defence from turret upgrades if you have enough water in
The Bank.
- For example, if your town has turrets level 2 but no water in the bank to power them. The town's defences will display as "x". If you add 4 water rations to the well, your town's total defences will display as "x+98".