Hero
A Hero is the Pay to Play part of Die2nite. Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days only count down when you are playing the game. They do not count down when you are dead (or on holiday). Advantages earned in Hero mode are disabled as soon as your supply of Hero days runs out, however if you buy or gain more Hero days in the future your earned advantages will be restored immediately.
Contents
Hero abilities
- Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skill!
- Professions - You can choose your specialty and take advantage of the special skills that go with it!
- Improvements - You are free to customize your house to unblock new features of the game!
- Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town!
- Rucksack - You can carry 1 additional object!
- Chest Upgrade - You can store 1 additional object at home!
- Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there!).
- World Forum - unlimited access to the Forum of Heroes!
- Armour Plating - Your house will receive 2 additional defense points!
Skills
The longer you are a Hero, the more new skills are granted. Please note: anything past Cheat Death is not confirmed and only translated from the French version of Die2nite. There are enough advantage slots in game currently for everything up to architect.
| Total Hero days | Days+ | Skill | Description |
|---|---|---|---|
| 3 | +3 | |
Twice per game, you can delete an entry in the town register (click on the icon alongside the line you wish to delete...). |
| 7 | +4 | |
You know how active and present a player is in the game, simply by going to their house. |
| 15 | +8 | |
Now you can send Private Messages to all the citizens in your town at once (from the Messages section in your House). You can also start "RP" threads in the forums (please do not abuse this !). |
| 25 | +10 | |
Once per game, you can give 1 Hero day to a fellow citizen ! Just wait, you'll become a veritable messiah for the masses... NB : any hero days you give away will be taken from your total, simply go to another citizen's page to give them a Hero day. |
| 31 | +6 | |
"You can change at will the blackboard placed on the front page of the city." Note: The table is anonymous and has no anti-abuse or registry changes. |
| 45 | +14 | |
You have earned an additional storage space in your personal chest, in your house. |
| 61 | +16 | |
As long as you stay "Clean" (i.e. you haven't taken any drugs), you have 1 additional control point when you're in the World Beyond. |
| 75 | +14 | |
Omniscience works like Clairvoyance, except you will be able to see the details of EVERY citizen from the town directory. Click on the Omniscience tab when looking at the list of citizens. |
| 91 | +16 | |
You will start out in every town with a random useful object. The random item can contain a water pistol, 1-ITF battery gun, smoke bomb, flash grenade, or a kwik fix. |
| 105 | +14 | |
You get one additional chest slot at home (making it a total of 2 extra slots). |
| 121 | +16 | |
Your hero finding power is upgraded. Instead of a |
| 135 | +14 | |
You have an additional storage compartment in your rucksack. |
| 151 | +16 | |
Now you have an extremely useful power which allows you to restore your health to 6 AP and recover from a "tired" status. |
| 165 | +14 | |
You will start all towns with an additional ration of food. |
| 181 | +16 | |
Your wealth of experience in the World Beyond has given you a permanent addition of 1 control point. (Note: This is completely separate from the 1 CP gained from "Healthy Body") |
| 195 | +14 | |
The number of possible manipulator actions is increased from 2 to 4. |
| 211 | +16 | |
When this is activated, this new power means you will no longer be affected by Thirst, Infection or Addiction during the next attack (only lasts for one night). |
| 241 | +30 | |
If you are shunned on day 3 or later, you will automatically receive some poison with which to exact your revenge... Yeah, they'd better not **** with you now ! (confirm number of vials) |
| 301 | +60 | |
"The penalty due to repeated camping is reduced for you, so you can camp most often in the same city." |
| 361 | +60 | |
You start all your towns with a Paracetoid 7g. |
| 541 | +180 | |
You are able to create private cites from the "play" page when your dead. |
| 721 | +180 | |
You start each town with a building plan. |
Heroic Actions
A Hero can perform 4 Heroic Actions during his life in a town. Each Heroic Action can be performed only once, and a Hero can perform just one Heroic Action per day.
| Action | Blurb | Description |
|---|---|---|
| Heroic Return | You will immediately be returned to the town if you are less than 11km away! | The 11km is the distance that is shown below the in-game map. It can be more than 11 AP from town, if you have not moved in a straight line. |
| Seeker | Miraculously discover a useful object | You can choose which item you want to find: |
| Seeker (upgraded) | Miraculously discover a useful object | You can choose which item you want to find: |
| Vicious Uppercut | Kill 2 zombies with your bare hands! | Kill 2 zombies without weapons. |
| Rescue | Escort another player back to the town (from a maximum of 2 squares away). | Only available when you are in the town yourself. Handy for saving people that are auto-searching nearby and don't come online to get back to town. Note this is 2 squares distant not 2 |
| Second Lease Of Life | Restore your APs and recover from exhaustion. | Restores your APs to six. |
| Cheat Death | As of the next attack, you will no longer be affected by thirst infection or addiction. |
Professions
Heroes can choose one of four professions to play as.
Note: Heroes can NOT choose to stay as a resident and save up days.
Note 2: If you have been a hero once in a town, then stop, and then become a hero again in the same town, you must be the same profession the second time as the first time. Example: You start off a town as a hero and choose scavenger as a profession. On Day 7, you run out of hero time and do not resubscribe. On Day 10, you receive a gifted hero day from another hero using Brothers in Arms (or resubscribe and sign up for more hero time). You will only be able to be a scavenger with the gifted hero day - choosing any other profession will give you an error message.
Scavenger
The scavenger specializes in finding stuff out in the desert and should spend most of their time outside of town. Their basic equipment is a
Small Spade.
The scavenger abilities are:
- Autosearching takes 1.5 hours instead of 2 hours, so they can search more in a day.
- Their chance of finding 'nothing' is greatly reduced.
- They can see which neighbouring areas are depleted or not.
- This includes the status of the structure in neighbouring Special Zones. If either the zone or the structure is not depleted, the scavenger will see that direction as not depleted. Only if both the zone and the structure are depleted, will the direction then be shown as depleted.
Example scavenger map. Area to the south is depleted (arrow is red, and the depletion marker has been set). Area to the north is not depleted. Areas to the west and east have not yet been visited (therefore no scavenging symbol there), but it also means those areas are not depleted.
Scout
The Scout is a master of reconnaissance; his basic equipment is the
Camouflage Vest. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
The scout abilities are:
- They can estimate the zombie count in neighbouring areas (which will be within 2 of the estimate; more than one Scout can quickly nail down the exact number by comparing their estimates.)
- They can identify a Buried building whilst in the same zone. (confirm if crows nest reveals unseen buildings or lets scouts identify building type remotely)
- They can move through uncontrolled areas without getting trapped while wearing their camouflage suit.
- There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone.)
- The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark.
- The Scout can not collect items from the ground while undetected.
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.
Guardian
The guardian is the tougher version of the regular citizen, equipped with a
Riot Shield to keep more zombies at bay.
The guardian abilities are:
- They have 4 control points instead of 2, allowing them to go safely (alone) into a zone with 4 zombies.
- They add 5 defence points to the town (when he is in town at the time of the attack).
- They get one extra defence point for their own home.
Tamer
The Tamer is armed with a
Three-legged Labradoodle to help with carrying objects.
The Tamer abilities are:
- Once per day they can send the labradoodle to the city to carry objects back to town.
- They can give the labradoodle
Anabolic Steroids to carry heavy objects back to town turning the Labradoodle to the
Drugged Labradoodle.
Trivia
- If you use the Mr. Writer skill while the town is dead but you, the following message will display: "You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? You are almost certainly going to die tonight..."

