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Meta guide
From Die2Nite Wiki
Revision as of 16:47, 16 December 2011 by LoremIpsum (talk)
NB: this guide is a draft and should not be linked to any page
Biggest priority - not to die.
Second biggest - contribute to town as much as possible, never play selfish.
Third - communication is the key, use forums and IRC.
Contents
Town planing
Early game
Scavenging
- If you have means to plan, oversee and manage your expeditions to minimize risk and overlapping use them!
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
- Don't drag items away from town! If you're no tamer or planning on using Heroic return at the end of your trip then don't take any items away from town that are needed in town. Only exception is for very rare items that you wouldnt swap for any other object you could possibly find on your tour and can't be taken home by someone else (blueprints/hacksaw)
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Flat-packed furniture over DO, when there is no need for Jarpen table
Heavy objects
- Flat-packed furniture
- Lawnmower
- Engine
- Coffee making machine
- Defensive items
- Animals
Objects
- Hacksaw ( one is enough )
- Guard dog
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Fat cat
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Chains
- Iron, Planks
- Other stuff
- Scrap, Logs
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
- IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
- Tamers always should have priority on Manbags and Weapons
Zombie spread & spawn
- Zombies spawn on buildings and chests in the start of the game, then spread from there
- For every 2 zombies killed at zone 1 will die from grief.
- Zombies spread, then spawn or die from grief
Camping
- Plan before on camping next nearby building
- Plan on getting Learned Camper
- Camp only at optimal chances
- Plan on getting Tamer, for BP, maybe clearing
Upgrades
- WT1
- WT2
- WT3
- First three levels of WT are crucial to see how zombies are spreading
- ...