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Meta guide
From Die2Nite Wiki
NB: this guide is a draft and should not be linked to any page
Contents
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Flat-packed furniture over DO, when there is no need for Jarpen table
Heavy objects
- Flat-packed furniture
- Lawnmower
- Engine
- Coffee making machine
- Defensive items
- Animals
Objects
- Hacksaw ( one is enough )
- Guard dog
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Fat cat
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Chains
- Iron, Planks
- Other stuff
- Scrap, Logs
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
- IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
- Tamers always should have priority on Manbags and Weapons
Zombie spread & spawn
- Zombies spawn on buildings and chests in the start of the game, then spread from there
- For every 2 zombies killed at zone 1 will die from grief.
- Zombies spread, then spawn or die from grief