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Meat Locker

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Revision as of 04:58, 17 August 2011 by DuncmanG (talk)

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[v · e] 1122 Meat Locker Small fleshcage.gif
Popular justice in all its glory! When a citizen is shunned they can be sent to the cage, which is judiciously located in plain sight, in front of the gates to the town. Their wailing and crying makes a great lure at midnight. Each shunned citizen sent to the cage earns temporary defence points for the town.
Category Buildings
Sub Category Foundations
Small parent.gif Parent building Small building.gifSmall building.gifFoundations Foundations
Small pa.gif Action Points cost Small pa.gif 40
Tag 2.gif Resource cost Item metal.gifItem metal.gifWrought Iron×8 Item wood beam.gifItem wood beam.gifPatchwork Beam×1 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×2 Item chair basic.gifItem chair basic.gifEktorp-Gluten Chair×1

Popular justice in all its glory! When a citizen is shunned they can be sent to the cage, which is judiciously located in plain sight, in front of the gates to the town. Their wailing and crying makes a great lure at midnight. Each shunned citizen sent to the cage earns temporary defence points for the town.

Notes

If the meat locker is built, citizens who become shunned will be instantly killed in it (as opposed to the quite vivid imagery of the citizen being stuck in the meat locker for the whole day). This means that the shunned/killed citizen will be able to reincarnate and join a new town immediately.