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Ghoul

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Revision as of 09:45, 7 November 2012 by Nickyh (talk) (first draft.)

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Item todo.gif This page has automatically been added to the to do category for the following reason: This is just a draft with unconfirmed sources. It requires more writing and evidence.. The page was tagged by: --Small admin.gif Nickyh 01:44, 7 November 2012 (PST)

Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...physically. Rumor has it that some people, by accident or on purpose, become partially infected, but have managed to survive, but with a new goal in life...hunting for human flesh.

Causes

Abilities

  • Consume a citizen to gain hero days. A Resident yields 1 hero day, and a Small hero.gifSmall hero.gifHero Hero yields 2 hero days.
  • The choice to enter and leave the Small door closed.gifSmall door closed.gifTown Gates Town Gates without being recorded on Item rp book2.gifItem rp book2.gifRegisters The Great Register.
  • No risk of death from dehydration or infection.
  • Cannot become thirsty or infected.

Risks

  • Must consume a "human flesh related item" within X days, or the ghoul will die of hunger
  • Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly a trip to the R dhang.gifR dhang.gifGallows Gallows if caught.
  • Cannot consume water, which is a source of Small pa.gif
  • Statuses like addiction, drugged, drunk, and hangover will be passed to the ghoul.

Notes

  • In Season 6, Ghouls were added as a test.
    • According to Epoq, "Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"