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Control Points

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Revision as of 18:49, 21 June 2012 by Imbuedgreen (talk) (Added "Temporary Control")

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Small dom equal.gifSmall dom equal.gifControl Points Control Points are used to determine who, Small human.gifSmall human.gifCitizen Citizens or zombies, have control over a zone in the Small world.gifSmall world.gifWorld Beyond World Beyond.

Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are Status terror.gifStatus terror.gifTerrified Terrorised, you generate 0 CP (even if you have any of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are trapped.

There are a number of ways to increase your control points beyond 2, to a maximum of 7:


Loss of Control

  • If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.

Temporary Control

Temporary control of a zone allows Small human.gifSmall human.gifCitizen Citizens to perform actions for a short duration of time, such as leaving the zone without becoming Status wound.gifStatus wound.gifWounded Wounded, and can be achieved in several ways:

Notes

  • As of Season 4, there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a Item bag.gifItem bag.gifManbag Manbag and a Item car door.gifItem car door.gifCar Door Car Door. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times.

External links