Action Points
Action points are needed to carry out several important activities in Die2Nite.
You have a normal maximum of 6. Given that most food and drink replenish 6 AP, the usual practice is therefore to use up 6 AP --> (at 0) eat food --> use up 6 AP --> (at 0) drink water --> use up 6 AP --> alcohol and or drugs. Most people just eat and drink for the day, and when water levels are low, some may drink every other day.
Restoring AP
AP can be restored by eating Food, drinking Water, drinking Alcohol, drinking Coffee or taking Drugs, generally in this order. Aside from Drugs and Coffee, the other three can only restore AP once a day (and in the case of Alcohol, once every other day). Unlike Drugs, Coffee will not get you addicted to anything, but it also will only restore 4AP per use.
Eating food may cause thirst later on, so it is generally recommended to eat (then use the AP up) before drinking.
Rolling Dice and playing with Incomplete Deck of Cards have a chance of restoring a single AP per day, but be careful of the Cards as you could draw one with your name written in blood and will then enter a Terrified Mental State.
Uses for AP
- Upgrading your home to a tent uses up 2 AP. This adds to the town's defense at no resource cost, and is performed by most villagers on day one. Upgrading further to hovel in the first few days is generally frowned upon by villagers.
- Players may contribute to construction by investing AP into projects to be built. Keep an eye on the forums to understand what your village needs built. High-priority buildings are usually the Workshop and Watchtower.
- Moving around in The World Beyond takes 1 AP per step.
- It takes 1 AP to open or close the town gates. It's pretty important to close them at the end of the day (before 11pm game time) to give the zombies some pause.
- It costs 1 AP to use a Repair Kit.
- Clearing debris from an area to uncover a structure takes 1 AP per attempt. (~10 attempts may be needed, which will be displayed in a bar in the sector.) -- use Ness-Quick Weedkiller if possible!
- Fighting zombies barehanded requires 1 AP per attempt. This is NOT a recommended action when cornered, and has only a 10% chance of working out. If you're stuck, try asking on the forums for more people to arrive and control the area instead.
- Dragging the corpse of a player who died in town out of the town requires 2 AP.
- The Workshop allows material transformation for 3 AP per transformation. (Can be reduced through Upgrades)
Free actions not requiring AP
- Getting your daily Water Ration from the town's Well.
- Estimating the night's zombie attack at the Watchtower.
- Eating/drinking (including alcohol)/taking drugs.
- Combining items (e.g. Can+Screwdriver=Open Can)
- Tidying your house and cleaning your clothes.
- Using most weapons.
- Searching an area for items, and subsequently autosearching it every two hours.