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World Beyond

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Revision as of 15:12, 2 December 2010 by Toriayl (talk) (added another room desc)

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In-game Room Descriptions

The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination...

The desert stretches for as far as the eye can see... How many lives were lost in its vastness ? Who is to say that you won't be next ?

Shifting Sands

The World Beyond is pretty much desert, desert, and more desert. As it is, you'd expect to become Thirsty while exploring. Save your water for towards the end of the day after you've walked around the desert, because sleeping Thirsty means you'll wake up Dehydrated.

Map

The map is your friend. While it doesn't display the people on each square if you are out of town, it does still show rough estimates of zombie numbers in zones explored by your fellow townspeople (by color), special locations (a solid small square within the square), as well as markers laid and expeditions planned by your townspeople. Also, it shows you how to get home.

Exploring and Scavenging

Taking one step in the World Beyond costs 1 Action Point. When you're out of AP, you will be unable to move.

At every sector, even depleted ones, you can search the area for materials (free AP action). Doing this will put you into autoscavenge mode, where you will be able to search for an item every two hours. Even in a non-depleted zone, some searches will turn up nothing. You can only search a sector once a day. Consequently, you can only be on autoscavenge mode while you are in the sector and haven't moved. Losing control of the area to zombies also disrupts autoscavenge.

Trapped

  • If you're out of AP, you're trapped and cannot move. You can still scavenge the area and proceed to autoscavenge.
  • If there are more zombies than human control points (each Resident generates two control points; the heroic Guardian generates four), you cannot move. You cannot scavenge or autoscavenge the area.

e.g. There are 3 zombies in your sector, and you are the only human there. You generate 2 control points, the zombies generate 1 each. 3 zombie control points > 2 human control points, you are trapped.

  • If you are in the World Beyond when the zombie horde descends upon the town at 23:00 game time, you will automatically die.

Special Locations

Certain locations will allow a second free action aside from searching the area; you will be allowed to search a special structure or building. However, like areas get depleted, buildings will get emptied out. Unlike depleted areas, which still give the chance of a low-quality material being found, emptied structures may yield nothing.

Some structures will be hidden by undergrowth or debris and require clearing before they can be explored. This can be done using [[Action Points] (10? AP needed) or Ness-Quick Weedkiller. The latter is naturally preferable.