Town
The Town is definitely the most important place in the world of Die2Nite. Little more than a collection of ramshackle buildings in the middle of nowhere, the town serves as your only shelter against the inclement desert and the hordes of zombies that roam around it. Needless to say, zombies will be attracted to it like moths to a flame, so you'd better be prepared to defend it. As long as it's possible...
Every town contains all these buildings:
All towns that exist in the game are independent from each other and can't interact between them. Every town has an unique, randomly generated name, its own set of forums, an unique map of the desert around it and will start when 40 citizens arrive to it. There are several types of towns, each with its own rules and difficulty.
Local towns
Local towns are towns made specifically for newbies. They are made to be easier than other kinds of towns. The maps of the desert are smaller.
- The map is small - 12x12, and always has 10
Ruins and 1
Explorable Ruin. - They start with
Workshop,
Watchtower, and
Portal Lock prebuilt after an update in Season 8 on early Sep 2013. - No blueprint is required to build
Searchtower. In other words they start with its construction project unlocked. - The min and max numbers of the "estimated attack size of zombies" is given at the start of each day.
- It has 3
Construction Blueprint (rare) and 1
Construction Blueprint (very rare!) hidden on random zones in the
World Beyond. - You cannot attack any citizen if there is no ghoul.
- Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?
Players with less than 100 Soul Points will automatically arrive to a Local town when selecting a random town. Residents with more than 100 SP cannot go to a local town by selecting a random town. Heroes can manually select and join any kind of town.
Distant towns
Distant towns are the average type of town. It does not have any pre-built buildings or constructions, but doesn't face the penalties of Hardcore towns.
- They have larger maps than local towns - from 23x23 to 27x27.
- There is no pre-built buildings at start.
- The min and max number of the "estimated attack size of zombies" is unknown at the start of each day. A minimum of scans have to be reached in order to reveal the numbers.
- It has 5
Construction Blueprint (rare) and 2
Construction Blueprint (very rare!) hidden on random zones in the
World Beyond. - You can attack other citizens in this kind of town for 5
to leave them
Wounded. Your target must be with you in town or in the same zone of the desert.
Players with less than 100 Soul Points cannot join a random distant town by themselves. They can still join if they are being pulled in by a coalition member. Players with 100 Soul Points always arrive to a Distant town by selecting a random town. Heroes can manually select and join any kind of town.
Hardcore towns
Hardcore towns are similar to Distant regions, with some differences that make them harder. Unlike Distant region towns and Local towns, only one Hardcore town is available at the selection menu for citizens to join. Once 40 citizens fill it, a new Hardcore town will be created.
Changes which have been stated in the official help page:
- 23:00 (server time) assaults inflict damage on the town's buildings which will need to be repaired regularly,
- Defensive constructions are less effective when they are damaged
-
Defensive Objects in the bank can be destroyed during the attack. - The chances of survival while
Camping are reduced.
- The global camping penalty, while unspecified in the help file, is found to be -70%. (confirmed)
- The chances of dying from an
infection at 23:00 (server time) are 75%. (+25%, originally 50%) - Initial water reserves are inferior to those of normal towns.
- The functionality of some external sites in the directory is restricted:
- Zone information is no longer shown.
- The town's defense is no longer provided in the XML feed.
- The Last Man Standing will receive twice as many hero days as well as an additional reward!
- The chances of
Wounding someone with the assault command are high. - This part is always wrong: "From day one, a ghoul is unleashed amongst the citizens!"
- Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly put into the Die2Nite Help.
Changes which haven't been stated officially:
- There are 2
Explorable Ruins instead of 1.
100 Soul points are required to be able to select a Hardcore town. Once a player achieves 100 Soul points, they get the option "Let me in! I'm Hardcore!" which directs them to the Hardcore town available at that moment. Players with less than 100 Soul Points can still join if they are being pulled in by a coalition member.
Private towns
Only heroes which have unlocked Mayor skills can create private towns.
Private towns allow you to easily play with friends, or to create theme towns.
External links
- Town - Official Die2Nite.Com Help Section
- Towns in Non-distant-regions - Official Die2Nite.Com Help Section
- Hardcore Towns - Official Die2Nite.Com Help Section
- Private towns - Official Die2Nite.Com Help Section
- Devastated town - Official Die2Nite.Com Help Section
