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Difference between revisions of "Battery Launcher 1-ITF (empty)"
From Die2Nite Wiki
(Battery Launcher 1-PDTG has been renamed in game to 1-ITF.) |
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| − | + | The battery launcher uses {{MetaInline|Battery}} for ammunition, and kills one zombie at a time, yielding a {{MetaInline|Crushed Battery}}. (One battery kills one zombie, has a small chance of missing) | |
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| − | The battery launcher uses | ||
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==Found== | ==Found== | ||
*Undepleted zones. | *Undepleted zones. | ||
| − | *Special | + | *[[Special Zones]] |
| − | * | + | **Guns 'n Zombies Armoury |
*Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | *Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}. | ||
== Uses == | == Uses == | ||
| − | * Weapon | + | * Weapon (1 kill per use, <100% chance) |
== Used in == | == Used in == | ||
| − | * | + | * {{MetaInline|Battery Launcher Mk. II}} (Weapon) |
== Items required == | == Items required == | ||
| − | * | + | * {{MetaInline|Battery}} (ammunition) |
| + | ** Consumed in firing, 100% chance | ||
{{Armoury}} | {{Armoury}} | ||
Revision as of 08:52, 19 March 2011
| Battery Launcher 1-ITF (empty) |
|
| A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles. | |
| Category | Items |
| Sub Category | Armoury |
| When used | |
The battery launcher uses
Battery for ammunition, and kills one zombie at a time, yielding a
Crushed Battery. (One battery kills one zombie, has a small chance of missing)
Found
- Undepleted zones.
- Special Zones
- Guns 'n Zombies Armoury
- Dismantling a
Broken Electronic Device at the
Workshop.
Uses
- Weapon (1 kill per use, <100% chance)
Used in
-
Battery Launcher Mk. II (empty) (Weapon)
Items required
-
Battery (ammunition)
- Consumed in firing, 100% chance
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