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Difference between revisions of "Action Points"
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* Fighting zombies barehanded in the [[World Beyond]]. It costs 1 {{AP}} per attempt. | * Fighting zombies barehanded in the [[World Beyond]]. It costs 1 {{AP}} per attempt. | ||
* Dragging the corpse of a dead citizen out of town. This costs 2 {{AP}}. | * Dragging the corpse of a dead citizen out of town. This costs 2 {{AP}}. | ||
| − | * Converting materials in the | + | * Converting materials in the [[MetaInline|Workshop]]. This costs 3 {{AP}} normally, 2 {{AP}} with either the {{MetaInline|Factory}} or the {{MetaInline|Hacksaw}}, and 1 {{AP}} with both the {{MetaInline|Factory}} and {{MetaInline|Hacksaw}}. |
* Attacking other citizens, in 100+ SP towns. This costs 3 {{AP}}. | * Attacking other citizens, in 100+ SP towns. This costs 3 {{AP}}. | ||
* Using the {{MetaInline|Primitive_Catapult}}. This costs 4 {{AP}}. Building the {{MetaInline|Calibrated Catapult}} reduces the {{AP}} need. | * Using the {{MetaInline|Primitive_Catapult}}. This costs 4 {{AP}}. Building the {{MetaInline|Calibrated Catapult}} reduces the {{AP}} need. | ||
Revision as of 02:08, 21 April 2011
Action points are needed to carry out several important activities in Die2Nite.
You have a normal maximum of 6. Given that most food and drink replenish 6 AP, the usual practice is therefore to use 6
, eat food, use 6
, drink a
Water Ration, use 6
, use alcohol or drugs. Often, people only eat and drink. If there is no food, people might not eat, and if water levels are low, people may skip drinking.
Restoring AP
- Eating food restores your
to the maximum. - Eating premium food restores your
to the maximum, plus one. This is 7
for a healthy individual. - Drinking a
Water Ration restores your
to the maximum. - Drinkingalcohol restores your
to the maximum. - Drinking
Bloody hot coffee restores 4
, but does not restore your
over its maximum amount. For example, drinking
Bloody hot coffee with 2
left restores you to 6
, but drinking it with 3
left still only restores you to 6. - Taking
Anabolic Steroids restores your
to the maximum. - Taking
Twinoid 500mg restores your
to the maximum, plus 2. This is 8
for a healthy individual. - Taking
Unlabelled Drug or
Betapropine 5mg (expired) has a chance of restoring your maximum
or your maximum
plus 1. - Rolling
Dice has a chance of restoring 1
. - Playing with the
Incomplete Deck of Cards has a chance of restoring 1
. - Using the
EMS System (charged) will injure you and restore your
to the injured maximum of 5
. - Heroes can build Siesta Time. This will have a chance of restoring 2
.
Note that you may only eat, drink, roll the
Dice, play with
Incomplete Deck of Cards, and use Siesta Time once per day. You may use alcohol every other day.
Uses for AP
- Upgrading your home. This costs 2
. - Construction. Each player can contribute as much
as desired to buildings. - Moving around in The World Beyond. It costs 1
per step. - Opening and closing the town gates. It costs 1
to open them, and 1
to close them. - Using a
Repair Kit or
Kwik-Fix. This costs 1
. - Clearing debris from a building. It costs 1
to clear one piece of debris from the building. - Fighting zombies barehanded in the World Beyond. It costs 1
per attempt. - Dragging the corpse of a dead citizen out of town. This costs 2
. - Converting materials in the Workshop. This costs 3
normally, 2
with either the
Factory or the
Hacksaw, and 1
with both the
Factory and
Hacksaw. - Attacking other citizens, in 100+ SP towns. This costs 3
. - Using the
Catapult. This costs 4
. Building the
Upgraded Catapult reduces the
need.
Free actions not requiring AP
- Collecting your daily Water Ration from the town's Well.
- Estimating the night's zombie attack at the Watchtower.
- Eating/drinking (including alcohol)/taking drugs.
- Combining items (e.g.
Can +
Screwdriver=
Open Can) - Tidying your house and cleaning your clothes.
- Using most weapons.
- Searching an area for items, and subsequently autosearching it every two hours.
- Stealing from fellow citizens.