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Difference between revisions of "Workshop"
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(→Functions) |
(can's already covered below, this article didn't actually detail the AP reductions, and shunned is a red link... Huh.) |
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The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It is a pre-requisite for the construction of other more advanced buildings. | The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It is a pre-requisite for the construction of other more advanced buildings. | ||
| − | + | Using the workshop initially costs 3 {{AP}} per item. The {{AP}} cost can be reduced two ways: | |
| − | + | *Constructing a {{MetaInline|Factory}} will permanently reduce the {{AP}} cost by 1. | |
| − | + | *Finding a {{MetaInline|Broken Hacksaw}} and repairing it (to yield a {{MetaInline|Hacksaw}}) will reduce the {{AP}} cost by 1, but '''only''' if it is in your inventory while doing conversions. | |
| − | + | ||
| + | Note that these methods stack-- having both a {{MetaInline|Factory}} and {{MetaInline|Hacksaw}} will reduce the {{AP}} cost to 1. Having a second {{MetaInline|Hacksaw}} in your inventory does not give a further bonus, however. Also be sure to place the {{MetaInline|Hacksaw}} back in the bank, lest you wind up being [[shunned]]. | ||
==Functions== | ==Functions== | ||
Revision as of 05:24, 25 April 2011
| Workshop | |
| Temporary | no |
| Category | Workshop |
| Defence |
- |
| Action points |
25 |
| Buildings required | - |
| Materials required | |
| Unlocks | |
| Upgradable | yes |
Introduction
The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It is a pre-requisite for the construction of other more advanced buildings.
Using the workshop initially costs 3
per item. The
cost can be reduced two ways:
- Constructing a
Factory will permanently reduce the
cost by 1. - Finding a
Broken Hacksaw and repairing it (to yield a
Hacksaw) will reduce the
cost by 1, but only if it is in your inventory while doing conversions.
Note that these methods stack-- having both a
Factory and
Hacksaw will reduce the
cost to 1. Having a second
Hacksaw in your inventory does not give a further bonus, however. Also be sure to place the
Hacksaw back in the bank, lest you wind up being shunned.
Functions
This building is able to refine the following items:
| Use | Object(s) obtained | Remark |
|---|---|---|
| 1 random object | ||
| 1 random object | ||
| 1 random object | ||
| Don't spend your points on opening a | ||
| Can be opened for free with a tool in your home. | ||
| Can be opened for free with a tool in your home. | ||
| Can be opened for free with a tool in your home. |
Main article: Building upgrades
| Level | Reward |
|---|---|
| Base | No special bonus. |
| Level 1 | The cost (AP) of all construction projects is reduced by 7%. |
| Level 2 | The cost (AP) of all construction projects is reduced by 14%. |
| Level 3 | The cost (AP) of all construction projects is reduced by 21%. |
| Level 4 | The cost (AP) of all construction projects is reduced by 28%. |
| Level 5 | The cost (AP) of all construction projects is reduced by 35%. |