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Difference between revisions of "Workshop"
From Die2Nite Wiki
| Line 4: | Line 4: | ||
| base_ap=25 | | base_ap=25 | ||
| need_buildings=- | | need_buildings=- | ||
| − | | need_items={{ | + | | need_items={{MetaIcon|Twisted Plank}}x10, {{MetaIcon|Wrought Iron}}x8, {{MetaIcon|Unshaped Concrete Blocks}}x1 |
| opens={{MetaInline|Construction Diary}}, {{MetaInline|Butcher}}, {{MetaInline|Defensive Focus}}, {{MetaInline|Factory}}, {{MetaInline|Screaming Saws}}, {{MetaInline|Gallows}}, {{MetaInline|Cannon Mounds}} | | opens={{MetaInline|Construction Diary}}, {{MetaInline|Butcher}}, {{MetaInline|Defensive Focus}}, {{MetaInline|Factory}}, {{MetaInline|Screaming Saws}}, {{MetaInline|Gallows}}, {{MetaInline|Cannon Mounds}} | ||
| upgrades=yes | | upgrades=yes | ||
Revision as of 16:28, 3 February 2011
| Workshop | |
| Temporary | no |
| Category | Workshop |
| Defence |
- |
| Action points |
25 |
| Buildings required | - |
| Materials required | |
| Unlocks | |
| Upgradable | yes |
Introduction
The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It is a pre-requisite for the construction of other more advanced buildings.
If your town has a
Hacksaw, using it can reduce
s required for conversion in the
Workshop. There are 3 simple rules:
- Don't forget to take a
Hacksaw with you before converting anything at the
Workshop. - Return the
Hacksaw to
The Bank after using it. - Don't spend your points on opening a
Can here, you can do it in your home for free using
Hacksaw or some other tools.
Functions
This building is able to refine the following items:
| Use | Object(s) obtained | Remark |
|---|---|---|
| 1 random object | ||
| 1 random object | ||
| 1 random object | ||
| Don't spend your points on opening |