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Difference between revisions of "Town"

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m (→‎Hardcore towns)
(→‎Hardcore towns)
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== Hardcore towns ==
 
== Hardcore towns ==
 
{{main|Hardcore}}
 
{{main|Hardcore}}
−
Hardcore towns are similar to Distant regions, with a few differences that make them harder. Unlike Distant region towns and Local towns, only one Hardcore town is available at the selection menu for citizens to join. Once 40 citizens fill it, a new Hardcore town will be created.
+
Hardcore towns are similar to Distant regions, with some differences that make them harder. Unlike Distant region towns and Local towns, only one Hardcore town is available at the selection menu for citizens to join. Once 40 citizens fill it, a new Hardcore town will be created.
  
−
Unlike Distant regions, in a hardcore town:
+
Changes which have been stated in the official help page:
−
* When the zombie attacks, they will inflict damage on the town's buildings which will need to be repaired regularly.
+
* 23:00 (server time) assaults inflict damage on the town's buildings which will need to be repaired regularly,
−
* Defensive constructions are less effective when they are damaged.
+
** Defensive constructions are less effective when they are damaged
−
* Defensive objects in the bank can be destroyed during the attack.
+
* {{MetaInline|Defence|displayname=Defensive Objects}} in the bank can be destroyed during the attack.
−
* The chances of survival while camping are reduced.
+
* The chances of survival while {{MetaInline|Camping}} are reduced.
−
* The chances of dying from an infection at 23h00 (server time) are 75%.
+
** The global camping penalty, while unspecified in the help file, is found to be -70%. (confirmed)
 +
* The chances of dying from an {{MetaInline|Infected|displayname=infection}} at 23:00 (server time) are 75%. (+25%, originally 50%)
 
* Initial water reserves are inferior to those of normal towns.
 
* Initial water reserves are inferior to those of normal towns.
 
* The functionality of some external sites in the directory is restricted:
 
* The functionality of some external sites in the directory is restricted:
−
: Zone information is no longer shown, manual updates are required.
+
** Zone information is no longer shown.
−
: The town's defense is no longer provided in the XML feed.
+
** The town's defense is no longer provided in the XML feed.
 
* The Last Man Standing will receive twice as many hero days as well as an additional reward!
 
* The Last Man Standing will receive twice as many hero days as well as an additional reward!
−
* Attacking another citizen has a higher chance of making them {{MetaInline|Wounded}}.
+
* The chances of {{MetaInline|Wounded|displayname=Wounding}} someone with the assault command are high.
 +
* This part is always wrong: "From day one, a ghoul is unleashed amongst the citizens!"
 +
** Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly put into the Die2Nite Help.
  
−
Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly translated into Die2Nite Help.
+
Changes which haven't been stated officially:
 +
* There are 2 {{MetaInline|Explorable Ruins}} instead of 1.
  
 
100 [[Soul points]] are required to be able to select a Hardcore town. Once a player achieves 100 [[Soul points]], they get the option "Let me in! I'm Hardcore!" which directs them to the Hardcore town available at that moment. Players with less than 100 [[Soul Points]] can still join if they are being pulled in by a [[coalition]] member.
 
100 [[Soul points]] are required to be able to select a Hardcore town. Once a player achieves 100 [[Soul points]], they get the option "Let me in! I'm Hardcore!" which directs them to the Hardcore town available at that moment. Players with less than 100 [[Soul Points]] can still join if they are being pulled in by a [[coalition]] member.

Revision as of 18:08, 30 January 2014

Town as seen in the World Beyond.

The Town is definitely the most important place in the world of Die2Nite. Little more than a collection of ramshackle buildings in the middle of nowhere, the town serves as your only shelter against the inclement desert and the hordes of zombies that roam around it. Needless to say, zombies will be attracted to it like moths to a flame, so you'd better be prepared to defend it. As long as it's possible...

Every town contains all these buildings:

All towns that exist in the game are independent from each other and can't interact between them. Every town has an unique, randomly generated name, its own set of forums, an unique map of the desert around it and will start when 40 citizens arrive to it. There are several types of towns, each with its own rules and difficulty.

Local towns

Local towns are towns made specifically for newbies. They are made to be easier than other kinds of towns. The maps of the desert are smaller.

Players with less than 100 Soul Points will automatically arrive to a Local town when selecting a random town. Residents with more than 100 SP cannot go to a local town by selecting a random town. Heroes can manually select and join any kind of town.

Distant towns

Distant towns are the average type of town. It does not have any pre-built buildings or constructions, but doesn't face the penalties of Hardcore towns.

Players with less than 100 Soul Points cannot join a random distant town by themselves. They can still join if they are being pulled in by a coalition member. Players with 100 Soul Points always arrive to a Distant town by selecting a random town. Heroes can manually select and join any kind of town.

Hardcore towns

Hardcore towns are similar to Distant regions, with some differences that make them harder. Unlike Distant region towns and Local towns, only one Hardcore town is available at the selection menu for citizens to join. Once 40 citizens fill it, a new Hardcore town will be created.

Changes which have been stated in the official help page:

  • 23:00 (server time) assaults inflict damage on the town's buildings which will need to be repaired regularly,
    • Defensive constructions are less effective when they are damaged
  • Item plate.gifItem plate.gifDefence Defensive Objects in the bank can be destroyed during the attack.
  • The chances of survival while Small camp.gifSmall camp.gifCamping Camping are reduced.
    • The global camping penalty, while unspecified in the help file, is found to be -70%. (confirmed)
  • The chances of dying from an Status infect.gifStatus infect.gifInfected infection at 23:00 (server time) are 75%. (+25%, originally 50%)
  • Initial water reserves are inferior to those of normal towns.
  • The functionality of some external sites in the directory is restricted:
    • Zone information is no longer shown.
    • The town's defense is no longer provided in the XML feed.
  • The Last Man Standing will receive twice as many hero days as well as an additional reward!
  • The chances of Status wound.gifStatus wound.gifWounded Wounding someone with the assault command are high.
  • This part is always wrong: "From day one, a ghoul is unleashed amongst the citizens!"
    • Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly put into the Die2Nite Help.

Changes which haven't been stated officially:

100 Soul points are required to be able to select a Hardcore town. Once a player achieves 100 Soul points, they get the option "Let me in! I'm Hardcore!" which directs them to the Hardcore town available at that moment. Players with less than 100 Soul Points can still join if they are being pulled in by a coalition member.

Private towns

Only heroes which have unlocked Mayor skills can create private towns.

Private towns allow you to easily play with friends, or to create theme towns.

External links