Difference between revisions of "Hero"
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* He can move through uncontrolled areas without getting trapped while wearing his camouflage suit. | * He can move through uncontrolled areas without getting trapped while wearing his camouflage suit. | ||
** There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone.) | ** There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone.) | ||
| + | *** Unknown sector | ||
| + | ***[[File:small_scout_1.gif]] Partially explored sector | ||
** The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark. [[File:small_stealthy.gif]] | ** The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark. [[File:small_stealthy.gif]] | ||
Revision as of 10:28, 11 February 2011
A Hero is the Pay to Play part of Die2nite. Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days only count down when you are playing the game. They do not count down when you are dead (or on holiday). Advantages earned in Hero mode are disabled as soon as your supply of Hero days runs out, however if you buy or gain more Hero days in the future your earned advantages will be restored immediately.
Contents
Hero abilities
- Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skill!
- Professions - You can choose your specialty and take advantage of the special skills that go with it!
- Improvements - You are free to customize your house to unblock new features of the game!
- Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town!
- Rucksack - You can carry 1 additional object!
- Chest Upgrade - You can store 1 additional object at home!
- Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there!).
- World Forum - unlimited access to the Forum of Heroes!
- Armour Plating - Your house will receive 2 additional defense points!
Skills
The longer you are a Hero, the more new skills are granted. Please note: anything past omniscience is not confirmed and only translated from the French version of Die2nite.
Heroic Actions
A Hero can perform 4 Heroic Actions during his life in a town. Each Heroic Action can be performed only once, and a Hero can perform just one Heroic Action per day.
| Action | Blurb | Description |
|---|---|---|
| Heroic Return | You will immediately be returned to the town if you are less than 15km away! | The 15km is the distance that is shown below the in-game map. It can be more than 15 AP from town, if you have not moved in a straight line. |
| Seeker | Miraculously discover a useful object | You can choose which item you want to find: |
| Vicious Uppercut | Kill 2 zombies with your bare hands! | Kill 2 zombies without weapons. |
| Rescue | Escort another player back to the town (from a maximum of 2 squares away). | Only available when you are in the town yourself. Handy for saving people that are auto-searching nearby and don't come online to get back to town. Note this is 2 squares distant not 2 |
Professions
Heroes can choose one of three proessions to play as. Note: Heroes can NOT choose to stay as a resident and save up days.
Scavenger
The scavenger specializes in finding stuff out in the desert and should spend most of his time outside of town. His basic equipment is a
Small Spade.
The scavenger abilities are:
- Autosearching takes 1.5 hours instead of 2 hours, so he can search more in a day.
- His chance of finding 'nothing' is greatly reduced.
- He can see which neighbouring areas are depleted or not.
- This includes the status of the structure in neighbouring Special Zones. If either the zone or the structure is not depleted, the scavenger will see that direction as not depleted. Only if both the zone and the structure are depleted, will the direction then be shown as depleted.
Example scavenger map. Area to the south is depleted (arrow is red, and the depletion marker has been set). Area to the north is not depleted. Areas to the west and east have not yet been visited (therefore no scavenging symbol there), but it also means those areas are not depleted.
Scout
The Scout is a master of reconnaissance; his basic equipment is the
Camouflage Vest. As such, his scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. His ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
The scout abilities are:
- He can estimate the zombie count in neighbouring areas (which will be within 2 of the estimate; more than one Scout can quickly nail down the exact number by comparing their estimates.)
- He can move through uncontrolled areas without getting trapped while wearing his camouflage suit.
- There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone.)
- The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark.

Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.
Guardian
The guardian is the tougher version of the regular citizen, equipped with a
Riot Shield to keep more zombies at bay.
The guardian abilities are:
- He has 4 control points instead of 2, allowing him to go safely (alone) into a zone with 4 zombies.
- He adds one defense point to the town (when he is in town at the time of the attack).

