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Difference between revisions of "Hero"

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== Scavenger ==
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== Professions ==
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Heroes can choose one of three proessions to play as. Note: Heroes can NOT choose to stay as a resident and save up days.
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=== Scavenger ===
 
The [[scavenger]] specializes in finding stuff out in the desert and should spend most of his time outside of town. His basic equipment is a {{MetaInline|Small Spade}}.
 
The [[scavenger]] specializes in finding stuff out in the desert and should spend most of his time outside of town. His basic equipment is a {{MetaInline|Small Spade}}.
  
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Example scavenger map. Area to the south is depleted (arrow is red, and the depletion marker has been set). Area to the north is not depleted. Areas to the west and east have not yet been visited (therefore no scavenging symbol there), but it also means those areas are not depleted.
 
Example scavenger map. Area to the south is depleted (arrow is red, and the depletion marker has been set). Area to the north is not depleted. Areas to the west and east have not yet been visited (therefore no scavenging symbol there), but it also means those areas are not depleted.
  
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== Scout ==
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=== Scout ===
 
The [[Scout]] is a master of reconnaissance; his basic equipment is the {{MetaInline|Camouflage Suit}}. As such, his scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a {{MetaInline|Watchtower}} with upgrades and an {{MetaInline|Upgraded Map}}, because the map and zombie count will then be revealed by these constructions. His ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
 
The [[Scout]] is a master of reconnaissance; his basic equipment is the {{MetaInline|Camouflage Suit}}. As such, his scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a {{MetaInline|Watchtower}} with upgrades and an {{MetaInline|Upgraded Map}}, because the map and zombie count will then be revealed by these constructions. His ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
  
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Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.
 
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.
  
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== Guardian ==
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=== Guardian ===
 
The [[guardian]] is the tougher version of the regular citizen, equipped with a {{MetaInline|Riot Shield}} to keep more zombies at bay.
 
The [[guardian]] is the tougher version of the regular citizen, equipped with a {{MetaInline|Riot Shield}} to keep more zombies at bay.
  

Revision as of 16:57, 6 February 2011

A Hero is the Pay to Play part of Die2nite. Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days only count down when you are playing the game. They do not count down when you are dead (or on holiday). Advantages earned in Hero mode are disabled as soon as your supply of Hero days runs out, however if you buy or gain more Hero days in the future your earned advantages will be restored immediately.


Hero abilities

- Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skill!

- Professions - You can choose your specialty and take advantage of the special skills that go with it!

- Improvements - You are free to customize your house to unblock new features of the game!

- Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town!

- Rucksack - You can carry 1 additional object!

- Chest Upgrade - You can store 1 additional object at home!

- Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there!).

- World Forum - unlimited access to the Forum of Heroes!

- Armour Plating - Your house will receive 2 additional defense points!

Skills

The longer you are a Hero, the more new skills are granted. Please note: anything past omniscience is not confirmed and only translated from the French version of Die2nite.

Total Hero days Days+ Skill Description
3 +3 Manipulator Manipulator Twice per game, you can delete an entry in the town register (click on the icon alongside the line you wish to delete...).
7 +4 Clairvoyance Clairvoyance You know how active and present a player is in the game, simply by going to their house.
15 +8 Mr. Writer Mr. Writer Now you can send Private Messages to all the citizens in your town at once (from the Messages section in your House). You can also start "RP" threads in the forums (please do not abuse this !).
25 +10 Brothers in Arms Brothers in Arms Once per game, you can give 1 Hero day to a fellow citizen ! Just wait, you'll become a veritable messiah for the masses... NB : any hero days you give away will be taken from your total, simply go to another citizen's page to give them a Hero day.
31 +6 File:Hero unlock dictator.gif Dictator ‎ "You can change at will the blackboard placed on the front page of the city." Note: The table is anonymous and has no anti-abuse or registry changes.
45 +14 Large Chested Large Chested You have earned an additional storage space in your personal chest, in your house.
61 +16 [?] Healthy Body As long as you have the status 'clean' you will have 1 additional CP. (A clean guardian will be 5 points).
75 +14 [?] Omniscience The citizens list also shows their activity (clairvoyance), soul points and items in their chest.
91 +16 [?] Resourcefulness You start all your cities with a random useful item. The random item can contain a water pistol, PDTG battery gun, Gunpowder bomb, and a kwik fix.
105 +14 [?] Double Bottom You get one additional chest slot at home (making it two total).
121 +16 [?] Lucky Finds Your hero finding power is upgraded. Instead if a doggy bag you can find a tasty steak and construction materials x2 is increased to x3. Kwik fix, jerry can, Valium, broken eletronic device and mechanism is added.
135 +14 [?] Empty Pockets You get one additional slot in your backpack.
151 +16 [?] Second Wind A new hero power is added that gives you 6AP upon use.
165 +14 [?] Anticipating You start your towns with one additional doggy bag.
181 +16 [?] Glass Armour This is an upgraded version of healthy body. You always have +1CP now.
195 +14 [?] Perfidy The number of possible manipulator actions is increased from 2 to 4.
211 +16 [?] Conquer Death When turned on, the hero will not die overnight from addicted, infection, and dehydration.
241 +30 [?] Cold Vengeance If banished after day 3 you will be given 2 vials of poison.
301 +60 [?] Professional Camper "The penalty due to repeated camping is reduced for you, so you can camp most often in the same city." (Please note that the french die2nite is in season 2 so they have many more features including camping, ghouls and 2 new hero classes).
361 +60 Junkie You start all your towns with a Paracetoid 7g.

Heroic Actions

A Hero can perform 4 Heroic Actions during his life in a town. Each Heroic Action can be performed only once, and a Hero can perform just one Heroic Action per day.

Action Blurb Description
Heroic Return You will immediately be returned to the town if you are less than 15km away! The 15km is the distance that is shown below the in-game map. It can be more than 15 AP from town, if you have not moved in a straight line.
Seeker Miraculously discover a useful object You can choose which item you want to find: Item pile.gifItem pile.gifBattery Battery, Item water.gifItem water.gifWater Ration Water Ration, Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag, Item grenade.gifItem grenade.gifWater Bomb Water Bomb, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank, Item metal.gifItem metal.gifWrought Iron Wrought Iron, Item rsc pack 3.gifItem rsc pack 3.gifConstruction Kit Construction Kit.
Vicious Uppercut Kill 2 zombies with your bare hands! Kill 2 zombies without weapons.
Rescue Escort another player back to the town (from a maximum of 2 squares away). Only available when you are in the town yourself. Handy for saving people that are auto-searching nearby and don't come online to get back to town. Note this is 2 squares distant not 2 Small pa.gif distant so some people can be rescued from 3 Small pa.gif distant. Nobody knows how such a miracle is possible, but Hero has returned with Citizen (who was at [?,?]) on their shoulders ! Long live our Heroes !

Professions

Heroes can choose one of three proessions to play as. Note: Heroes can NOT choose to stay as a resident and save up days.

Scavenger

The scavenger specializes in finding stuff out in the desert and should spend most of his time outside of town. His basic equipment is a Item pelle.gifItem pelle.gifSmall Spade Small Spade.

The scavenger abilities are:

  • Autosearching takes 1.5 hours instead of 2 hours, so he can search more in a day.
  • His chance of finding 'nothing' is greatly reduced.
  • He can see which neighbouring areas are depleted or not.
    • This includes the status of the structure in neighbouring Special Zones. If either the zone or the structure is not depleted, the scavenger will see that direction as not depleted. Only if both the zone and the structure are depleted, will the direction then be shown as depleted.

Scavenger map.png

Example scavenger map. Area to the south is depleted (arrow is red, and the depletion marker has been set). Area to the north is not depleted. Areas to the west and east have not yet been visited (therefore no scavenging symbol there), but it also means those areas are not depleted.

Scout

The Scout is a master of reconnaissance; his basic equipment is the Item vest on.gifItem vest on.gifCamouflage Suit Camouflage Vest. As such, his scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. His ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.

The scout abilities are:

  • He can estimate the zombie count in neighbouring areas (which will be within 2 of the estimate; more than one Scout can quickly nail down the exact number by comparing their estimates.)
  • He can move through uncontrolled areas without getting trapped while wearing his camouflage suit.
    • There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone.)
    • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark.

Scout map.png

Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

Guardian

The guardian is the tougher version of the regular citizen, equipped with a Item shield.gifItem shield.gifRiot Shield Riot Shield to keep more zombies at bay.

The guardian abilities are:

  • He has 4 control points instead of 2, allowing him to go safely (alone) into a zone with 4 zombies.
  • He adds one defense point to the town (when he is in town at the time of the attack).