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Difference between revisions of "Food"

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m (→‎Containers: Armageddon Lunch Box)
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Food items provide various means of restoring {{AP}} and are essential to survival.
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'''Food items''' are the consumable objects that provide means of restoring {{AP}}. Aside from Food, the game also puts [[Food#Water|Water]], [[Food#Alcohol|Alcohol]] and [[Food#Coffee|Coffee]] under the same classification when placed in the {{MetaInline|The Bank|displayname=Bank}}. Although only Water is indispensable for the daily survival of a {{MetaInline|Citizen}}, all these items are essential to the survival of every {{MetaInline|Town}} as they allow, among other things, increase the scavenging range of citizens and make expeditions possible.  
  
 
==Water==
 
==Water==
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Everyone knows that proper hydration is vital for survival, and this is more valid in a {{MetaInline|World Beyond|displayname=Desert}}. That's the reason why drinking from a{{MetaInline|Water Ration}} (or from another source of water) is absolutely vital for every citizen to avoid dying of {{MetaInline|Dehydrated|displayname=Dehydration}}.
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Drinking water will restore {{AP}} to maximum (6 for a healthy person), give the {{MetaInline|Refreshed}} effect, and remove the {{MetaInline|Thirsty}} effect. However, if you are {{MetaInline|Dehydrated}}, drinking water will change your status to {{MetaInline|Thirsty}} and not restore any {{AP}}. The {{MetaInline|Refreshed}} effect prevents you from restoring {{AP}} again from water, and stops you drinking for this purpose. If you become {{MetaInline|Thirsty}} or {{MetaInline|Dehydrated}} later on you may drink again to remove these effects.
 
Drinking water will restore {{AP}} to maximum (6 for a healthy person), give the {{MetaInline|Refreshed}} effect, and remove the {{MetaInline|Thirsty}} effect. However, if you are {{MetaInline|Dehydrated}}, drinking water will change your status to {{MetaInline|Thirsty}} and not restore any {{AP}}. The {{MetaInline|Refreshed}} effect prevents you from restoring {{AP}} again from water, and stops you drinking for this purpose. If you become {{MetaInline|Thirsty}} or {{MetaInline|Dehydrated}} later on you may drink again to remove these effects.
  
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==Food==
 
==Food==
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Eating food restores your {{AP}} to the maximum (6 for a healthy person) and gives the {{MetaInline|Fed}} effect, which prevents you from eating again that day.
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Judging by the decaying state of civilization, or what's left of it, the odds of finding good food are close to zero. You can still find the stinky, mouldy, rotten and barely inedible remains of what once was tasty food. You can't afford to be picky if it helps you to ignore the pangs of hunger for a while.
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Eating food restores your {{AP}} to the maximum (6 for a healthy person) and gives the {{MetaInline|Fed}} effect, which prevents you from eating again that day. Citizens cannot die from starvation even if they don't consume any food at all.
  
 
''This has a truly bizarre taste, it's difficult to define. It does the job though: fills your stomach. On the other hand, it doesn't give you any extra energy...''
 
''This has a truly bizarre taste, it's difficult to define. It does the job though: fills your stomach. On the other hand, it doesn't give you any extra energy...''
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==Premium Food==
 
==Premium Food==
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Premium Food restores you to your maximum {{AP}}, plus one. (7 for a healthy person)
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No mold, no maggots, no horrible stench of decomposition. Just a tasty piece of good food for you. You can't find something like that very much nowadays, so enjoy!
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Like regular food, Premium Food restores you to your maximum {{AP}}, but it gives a further bonus of 1 {{AP}}. (7 max {{AP}} for a healthy person)
  
 
''Just this once does no harm, you enjoy devouring the {{MetaInline}} . It makes a change from the usual disgusting slop... it perks you right up.''
 
''Just this once does no harm, you enjoy devouring the {{MetaInline}} . It makes a change from the usual disgusting slop... it perks you right up.''
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==Cannibalism!==
 
==Cannibalism!==
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Hunger is hunger, and food is food. This is a piece of meat that probably comes from one of your neighbors, but don't let it bother you. They won't come back to life anyway. Just focus your mind, try to think it's beef or chicken and swallow it. It'll make you feel better.
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In addition to restoring your {{AP}} to your maximum and giving the {{MetaInline|Fed}} effect like "normal" food, the consumption of these foods will also give you the {{MetaInline|Cannibalism}} distinction.
 
In addition to restoring your {{AP}} to your maximum and giving the {{MetaInline|Fed}} effect like "normal" food, the consumption of these foods will also give you the {{MetaInline|Cannibalism}} distinction.
  
 
*{{MetaInline|Human Flesh}} - safe to eat. Is used in the temporary building Baited Trap.
 
*{{MetaInline|Human Flesh}} - safe to eat. Is used in the temporary building Baited Trap.
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*{{MetaInline|Meaty Bone}} - 50% chance of getting you {{MetaInline|Infected}}
 
*{{MetaInline|Meaty Bone}} - 50% chance of getting you {{MetaInline|Infected}}
 
''Bad news, you maybe shouldn't have swallowed that... you have been infected !''
 
''Bad news, you maybe shouldn't have swallowed that... you have been infected !''
  
 
==Unprepared Food==
 
==Unprepared Food==
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Unprepared food must have some action performed to make it edible.
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Sometimes you just can't eat whatever's available. You have to process it somehow, either by opening its container or by making it edible somehow.
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 +
Unprepared food must have some action performed to make it edible. Once prepared, they will become regular food, refilling the max {{AP}} and giving the {{MetaInline|Fed}} status when used.
  
 
*{{MetaInline|Can}} - must be opened with a {{MetaInline|Can Opener}}, {{MetaInline|Screwdriver}}, or {{MetaInline|Hacksaw}}, or in the {{MetaInline|Workshop}} costing {{AP}}. Becomes an {{MetaInline|Open Can}}
 
*{{MetaInline|Can}} - must be opened with a {{MetaInline|Can Opener}}, {{MetaInline|Screwdriver}}, or {{MetaInline|Hacksaw}}, or in the {{MetaInline|Workshop}} costing {{AP}}. Becomes an {{MetaInline|Open Can}}
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==Containers==
 
==Containers==
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Containers must be opened in some manner and give random food items.
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You happened to find the lunch of someone, either yours or one of your unlucky neighbors. What are you waiting for? There must be some tasty food in there!
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Containers, as their name implies, hold a random food item and must be opened in some manner. Once opened, the container is gone and the food will be in your inventory.
  
 
*{{MetaInline|Doggy Bag}} - can be opened without cost or tools to give 1 normal (6{{AP}}) food. Cannot be opened if you have a hand injury!
 
*{{MetaInline|Doggy Bag}} - can be opened without cost or tools to give 1 normal (6{{AP}}) food. Cannot be opened if you have a hand injury!
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==Alcohol==
 
==Alcohol==
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: ''Your head is spinning, you almost want to be sick, but at least it woke you up. Now you just need to run...''
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Alcohol does not count as food nor water. It will restore your {{AP}} to maximum and give you the status {{MetaInline|Drunk}}. The next day you will receive the status {{MetaInline|Hangover}}. Both Drunk and Hungover prevent you from drinking further alcohol.
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In every period of mankind's history, people have always found a way of intoxicating themselves. Obviously, the Post-Apocalyptic desert is no exception. You can swallow a whole bottle of homemade liquor to forget your tiredness. Your body, and especially your head, won't appreciate it much the next morning, though.  
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Alcohol does not count as food nor water, and therefore will not grant the {{MetaInline|Fed}} or {{MetaInline|Refreshed}} status. However, it will restore your {{AP}} to maximum and give you the status {{MetaInline|Drunk}}. The next day, just after {{MetaInline|The Attack}} you will receive the status {{MetaInline|Hangover}}. Both Drunk and Hungover prevent you from drinking further alcohol for the rest of the day.
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''Your head is spinning, you almost want to be sick, but at least it woke you up. Now you just need to run...''
  
 
*{{MetaInline|'Wake The Dead'}}
 
*{{MetaInline|'Wake The Dead'}}
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==Coffee==
 
==Coffee==
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Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4 {{AP}} toward your maximum. However brewing coffee requires a {{MetaInline|Cafetière}} which is expensive to repair, and each cup is expensive to brew.
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Nothing lifts the spirit more than a good cup of coffee in the morning. This isn't your typical coffee, though. It looks bad and tastes worst, but at least it's hot enough to keep you up for another while.
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Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4 {{AP}} toward your maximum. However brewing coffee requires a {{MetaInline|Cafetière}} which is expensive to repair, and each cup (Which requires a {{MetaInline|Rotting Log}}, a flask of {{MetaInline|Pharmaceutical Products}} and a {{MetaInline|Battery}}) is expensive to brew.
  
 
*{{MetaInline|Bloody hot coffee}}
 
*{{MetaInline|Bloody hot coffee}}

Revision as of 06:30, 27 August 2012

Food items are the consumable objects that provide means of restoring Small pa.gif. Aside from Food, the game also puts Water, Alcohol and Coffee under the same classification when placed in the Item chest citizen.gifItem chest citizen.gifThe Bank Bank. Although only Water is indispensable for the daily survival of a Small human.gifSmall human.gifCitizen Citizen, all these items are essential to the survival of every Small falsecity.gifSmall falsecity.gifTown Town as they allow, among other things, increase the scavenging range of citizens and make expeditions possible.

Water

Everyone knows that proper hydration is vital for survival, and this is more valid in a Small world.gifSmall world.gifWorld Beyond Desert. That's the reason why drinking from aItem water.gifItem water.gifWater Ration Water Ration (or from another source of water) is absolutely vital for every citizen to avoid dying of Status dehyd.gifStatus dehyd.gifDehydrated Dehydration.

Drinking water will restore Small pa.gif to maximum (6 for a healthy person), give the Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed effect, and remove the Status thirst.gifStatus thirst.gifThirsty Thirsty effect. However, if you are Status dehyd.gifStatus dehyd.gifDehydrated Dehydrated!, drinking water will change your status to Status thirst.gifStatus thirst.gifThirsty Thirsty and not restore any Small pa.gif. The Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed effect prevents you from restoring Small pa.gif again from water, and stops you drinking for this purpose. If you become Status thirst.gifStatus thirst.gifThirsty Thirsty or Status dehyd.gifStatus dehyd.gifDehydrated Dehydrated! later on you may drink again to remove these effects.

Food

Judging by the decaying state of civilization, or what's left of it, the odds of finding good food are close to zero. You can still find the stinky, mouldy, rotten and barely inedible remains of what once was tasty food. You can't afford to be picky if it helps you to ignore the pangs of hunger for a while.

Eating food restores your Small pa.gif to the maximum (6 for a healthy person) and gives the Status hasEaten.gifStatus hasEaten.gifFed Fed effect, which prevents you from eating again that day. Citizens cannot die from starvation even if they don't consume any food at all.

This has a truly bizarre taste, it's difficult to define. It does the job though: fills your stomach. On the other hand, it doesn't give you any extra energy...

Premium Food

No mold, no maggots, no horrible stench of decomposition. Just a tasty piece of good food for you. You can't find something like that very much nowadays, so enjoy!

Like regular food, Premium Food restores you to your maximum Small pa.gif, but it gives a further bonus of 1 Small pa.gif. (7 max Small pa.gif for a healthy person)

Just this once does no harm, you enjoy devouring the Item broken.gifItem broken.gifFood something... . It makes a change from the usual disgusting slop... it perks you right up. You get a bonus of 1 AP !

Cannibalism!

Hunger is hunger, and food is food. This is a piece of meat that probably comes from one of your neighbors, but don't let it bother you. They won't come back to life anyway. Just focus your mind, try to think it's beef or chicken and swallow it. It'll make you feel better.

In addition to restoring your Small pa.gif to your maximum and giving the Status hasEaten.gifStatus hasEaten.gifFed Fed effect like "normal" food, the consumption of these foods will also give you the R cannib.gifR cannib.gifCannibalism Cannibalism distinction.

Bad news, you maybe shouldn't have swallowed that... you have been infected !

Unprepared Food

Sometimes you just can't eat whatever's available. You have to process it somehow, either by opening its container or by making it edible somehow.

Unprepared food must have some action performed to make it edible. Once prepared, they will become regular food, refilling the max Small pa.gif and giving the Status hasEaten.gifStatus hasEaten.gifFed Fed status when used.

Containers

You happened to find the lunch of someone, either yours or one of your unlucky neighbors. What are you waiting for? There must be some tasty food in there!

Containers, as their name implies, hold a random food item and must be opened in some manner. Once opened, the container is gone and the food will be in your inventory.

Alcohol

In every period of mankind's history, people have always found a way of intoxicating themselves. Obviously, the Post-Apocalyptic desert is no exception. You can swallow a whole bottle of homemade liquor to forget your tiredness. Your body, and especially your head, won't appreciate it much the next morning, though.

Alcohol does not count as food nor water, and therefore will not grant the Status hasEaten.gifStatus hasEaten.gifFed Fed or Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed status. However, it will restore your Small pa.gif to maximum and give you the status Status drunk.gifStatus drunk.gifDrunk Drunk. The next day, just after Small fight.gifSmall fight.gifThe Attack The Attack you will receive the status Status hung over.gifStatus hung over.gifHangover Hungover. Both Drunk and Hungover prevent you from drinking further alcohol for the rest of the day.

Your head is spinning, you almost want to be sick, but at least it woke you up. Now you just need to run...

Coffee

Nothing lifts the spirit more than a good cup of coffee in the morning. This isn't your typical coffee, though. It looks bad and tastes worst, but at least it's hot enough to keep you up for another while.

Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4 Small pa.gif toward your maximum. However brewing coffee requires a Item coffee machine.gifItem coffee machine.gifCafetière Cafetière which is expensive to repair, and each cup (Which requires a Item wood bad.gifItem wood bad.gifRotting Log Rotting Log, a flask of Item pharma.gifItem pharma.gifPharmaceutical Products Pharmaceutical Products and a Item pile.gifItem pile.gifBattery Battery) is expensive to brew.