Difference between revisions of "Food"
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*{{MetaInline|Can}} - must be opened with a [[Can Opener|can opener]], [[screwdriver]], or [[hacksaw]], or in the [[workshop]] costing {{AP}}. Becomes an {{MetaInline|Open Can}} | *{{MetaInline|Can}} - must be opened with a [[Can Opener|can opener]], [[screwdriver]], or [[hacksaw]], or in the [[workshop]] costing {{AP}}. Becomes an {{MetaInline|Open Can}} | ||
| − | *{{MetaInline|Dried Marshmallows}} - needs cooking over a {{MetaInline| | + | *{{MetaInline|Dried Marshmallows}} - needs cooking over a {{MetaInline|Torch}} and becomes {{MetaInline|Burnt Marshmallows}}. |
*{{MetaInline|Suspicious looking plum juice}} - can be eaten for no effect or cooked by a hero in a [[kitchen]]. | *{{MetaInline|Suspicious looking plum juice}} - can be eaten for no effect or cooked by a hero in a [[kitchen]]. | ||
Revision as of 03:15, 10 January 2011
Food items provide various means of restoring
and are essential to survival.
Contents
Water
Drinking water when not dehydrated will refresh you, restoring
to maximum (usually 6), giving the refreshed effect, and removing the thirsty effect. If dehydrated, drinking water will remove dehydration and give thirsty instead but will not refresh you. The refreshed effect prevents you from drinking again to restore
. If you become thirsty or dehydrated later on you may drink again to remove these effects but if you are already refreshed you will not gain further
.
Food
Eating food (and premium and infected foods) restores your
to maximum and gives the fed effect which prevents you from eating again today.
Chinese Noodles
Dodgy Homemade Dish
Dried Chewing Gum
Half-eaten Chicken Wings
Handful of Sweets
Mouldy Ham Sandwich
Mouldy Neapolitan
Open Can
Out-of-Date Biscuits
Packet of Soft Crisps
Rancid Jaffa Cakes
Stale Tart
Suspicious-looking Vegetable
Unspecified Meat
Premium Food
Premium Food gives a bonus
taking your total beyond its maximum (usually to 7).
Infected Food
Infected food has a chance of causing infection.
Unprepared Food
Unprepared food must have some action performed to make it edible.
Can - must be opened with a can opener, screwdriver, or hacksaw, or in the workshop costing
. Becomes an
Open Can
Dried Marshmallows - needs cooking over a
Torch and becomes
Burnt Marshmallows.
Suspicious looking plum juice - can be eaten for no effect or cooked by a hero in a kitchen.
Containers
Containers must be opened in some manner and give random food items.
Doggy Bag - can be opened without cost or tools to give 1 item.
Food Parcel - requires tools or workshop? to open and gives 1-2 items.
Alcohol
Alcohol does not count as food nor water. It will restore your
to maximum and give you the status Drunk. The next day you will receive the status Hungover. Both Drunk and Hungover prevent you from drinking further alcohol.
Coffee
Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4
toward your maximum. However brewing coffee requires a
Cafetière which is expensive to repair, and each cup is expensive to brew.