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Difference between revisions of "Food"

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Drinking water when not [[dehydrated]] will refresh you, restoring {{AP}} to maximum (usually 6), giving the [[refreshed]] effect, and removing the [[thirsty]] effect. If dehydrated, drinking water will remove dehydration and give thirsty instead but will not refresh you. The refreshed effect prevents you from drinking again to restore {{AP}}. If you become [[thirsty]] or [[dehydrated]] later on you may drink again to remove these effects but if you are already refreshed you will not gain further {{AP}}.
 
Drinking water when not [[dehydrated]] will refresh you, restoring {{AP}} to maximum (usually 6), giving the [[refreshed]] effect, and removing the [[thirsty]] effect. If dehydrated, drinking water will remove dehydration and give thirsty instead but will not refresh you. The refreshed effect prevents you from drinking again to restore {{AP}}. If you become [[thirsty]] or [[dehydrated]] later on you may drink again to remove these effects but if you are already refreshed you will not gain further {{AP}}.
  
−
*{{ItemInline|Water Cooler Bottle|Water Cooler Bottle|image1|image2|image3}}
+
*{{MetaInline|Water Cooler Bottle|Water Cooler Bottle|image1|image2|image3}}
−
*{{ItemInline|Water Ration}}
+
*{{MetaInline|Water Ration}}
  
 
==Food==
 
==Food==
 
Eating food (and premium and infected foods) restores your {{AP}} to maximum and gives the [[fed]] effect which prevents you from eating again today.
 
Eating food (and premium and infected foods) restores your {{AP}} to maximum and gives the [[fed]] effect which prevents you from eating again today.
  
−
*{{ItemInline|Chinese Noodles}}
+
*{{MetaInline|Chinese Noodles}}
−
*{{ItemInline|Dodgy Homemade Dish}}
+
*{{MetaInline|Dodgy Homemade Dish}}
−
*{{ItemInline|Dried Chewing Gum}}
+
*{{MetaInline|Dried Chewing Gum}}
−
*{{ItemInline|Half-eaten Chicken Wings}}
+
*{{MetaInline|Half-eaten Chicken Wings}}
−
*{{ItemInline|Handful of Sweets}}
+
*{{MetaInline|Handful of Sweets}}
−
*{{ItemInline|Mouldy Ham Sandwich}}
+
*{{MetaInline|Mouldy Ham Sandwich}}
−
*{{ItemInline|Mouldy Neapolitan}}
+
*{{MetaInline|Mouldy Neapolitan}}
−
*{{ItemInline|Open Can}}
+
*{{MetaInline|Open Can}}
−
*{{ItemInline|Out-of-Date Biscuits}}
+
*{{MetaInline|Out-of-Date Biscuits}}
−
*{{ItemInline|Packet of Soft Crisps}}
+
*{{MetaInline|Packet of Soft Crisps}}
−
*{{ItemInline|Rancid Jaffa Cakes}}
+
*{{MetaInline|Rancid Jaffa Cakes}}
−
*{{ItemInline|Stale Tart}}
+
*{{MetaInline|Stale Tart}}
−
*{{ItemInline|Suspicious-looking Vegetable}}
+
*{{MetaInline|Suspicious-looking Vegetable}}
−
*{{ItemInline|Unspecified Meat}}
+
*{{MetaInline|Unspecified Meat}}
  
 
==Premium Food==
 
==Premium Food==
 
Premium Food gives a bonus {{AP}} taking your total beyond its maximum (usually to 7).
 
Premium Food gives a bonus {{AP}} taking your total beyond its maximum (usually to 7).
  
−
*{{ItemInline|Burnt Marshmallows}}
+
*{{MetaInline|Burnt Marshmallows}}
−
*{{ItemInline|Intestine Melon}}
+
*{{MetaInline|Intestine Melon}}
−
*{{ItemInline|Spicy Chinese Noodles}}
+
*{{MetaInline|Spicy Chinese Noodles}}
−
*{{ItemInline|Tasty Homemade Dish}}
+
*{{MetaInline|Tasty Homemade Dish}}
−
*{{ItemInline|Tasty-looking Steak}}
+
*{{MetaInline|Tasty-looking Steak}}
  
 
==Infected Food==
 
==Infected Food==
 
Infected food has a chance of causing [[Infected|infection]].
 
Infected food has a chance of causing [[Infected|infection]].
  
−
*{{ItemInline|Human Flesh}}
+
*{{MetaInline|Human Flesh}}
−
*{{ItemInline|Meaty Bone}}
+
*{{MetaInline|Meaty Bone}}
  
 
==Unprepared Food==
 
==Unprepared Food==
 
Unprepared food must have some action performed to make it edible.
 
Unprepared food must have some action performed to make it edible.
  
−
*{{ItemInline|Can}} - must be opened with a [[Can Opener|can opener]], [[screwdriver]], or [[hacksaw]], or in the [[workshop]] costing {{AP}}. Becomes an {{ItemInline|Open Can}}
+
*{{MetaInline|Can}} - must be opened with a [[Can Opener|can opener]], [[screwdriver]], or [[hacksaw]], or in the [[workshop]] costing {{AP}}. Becomes an {{MetaInline|Open Can}}
−
*{{ItemInline|Dried Marshmallows}} - needs cooking over a [[torch]] and becomes {{ItemInline|Burnt Marshmallows}}.
+
*{{MetaInline|Dried Marshmallows}} - needs cooking over a {{MetaInline|torch}} and becomes {{MetaInline|Burnt Marshmallows}}.
−
*{{ItemInline|Suspicious looking plum juice}} - can be eaten for no effect or cooked by a hero in a [[kitchen]].
+
*{{MetaInline|Suspicious looking plum juice}} - can be eaten for no effect or cooked by a hero in a [[kitchen]].
  
 
==Containers==
 
==Containers==
 
Containers must be opened in some manner and give random food items.
 
Containers must be opened in some manner and give random food items.
  
−
*{{ItemInline|Doggy Bag}} - can be opened without cost or tools to give 1 item.
+
*{{MetaInline|Doggy Bag}} - can be opened without cost or tools to give 1 item.
−
*{{ItemInline|Food Parcel}} - requires tools or workshop? to open and gives 1-2 items.
+
*{{MetaInline|Food Parcel}} - requires tools or workshop? to open and gives 1-2 items.
  
 
==Alcohol==
 
==Alcohol==
 
Alcohol does not count as food nor water. It will restore your {{AP}} to maximum and give you the status [[Drunk]]. The next day you will receive the status [[Hungover]]. Both Drunk and Hungover prevent you from drinking further alcohol.
 
Alcohol does not count as food nor water. It will restore your {{AP}} to maximum and give you the status [[Drunk]]. The next day you will receive the status [[Hungover]]. Both Drunk and Hungover prevent you from drinking further alcohol.
  
−
*{{ItemInline|'Wake The Dead'}}
+
*{{MetaInline|'Wake The Dead'}}
−
*{{ItemInline|Vodka Marinostov}}
+
*{{MetaInline|Vodka Marinostov}}
  
 
==Coffee==
 
==Coffee==
−
Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4 {{AP}} toward your maximum. However brewing coffee requires a {{ItemInline|Cafetière}} which is expensive to repair, and each cup is expensive to brew.
+
Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4 {{AP}} toward your maximum. However brewing coffee requires a {{MetaInline|Cafetière}} which is expensive to repair, and each cup is expensive to brew.
  
−
*{{ItemInline|Bloody hot coffee}}
+
*{{MetaInline|Bloody hot coffee}}
  
 
{{food}}
 
{{food}}

Revision as of 03:14, 10 January 2011

Food items provide various means of restoring Small pa.gif and are essential to survival.

Water

Drinking water when not dehydrated will refresh you, restoring Small pa.gif to maximum (usually 6), giving the refreshed effect, and removing the thirsty effect. If dehydrated, drinking water will remove dehydration and give thirsty instead but will not refresh you. The refreshed effect prevents you from drinking again to restore Small pa.gif. If you become thirsty or dehydrated later on you may drink again to remove these effects but if you are already refreshed you will not gain further Small pa.gif.

Food

Eating food (and premium and infected foods) restores your Small pa.gif to maximum and gives the fed effect which prevents you from eating again today.

Premium Food

Premium Food gives a bonus Small pa.gif taking your total beyond its maximum (usually to 7).

Infected Food

Infected food has a chance of causing infection.

Unprepared Food

Unprepared food must have some action performed to make it edible.

Containers

Containers must be opened in some manner and give random food items.

Alcohol

Alcohol does not count as food nor water. It will restore your Small pa.gif to maximum and give you the status Drunk. The next day you will receive the status Hungover. Both Drunk and Hungover prevent you from drinking further alcohol.

Coffee

Coffee may be drunk an unlimited number of times for no negative effect and each cup restores 4 Small pa.gif toward your maximum. However brewing coffee requires a Item coffee machine.gifItem coffee machine.gifCafetière Cafetière which is expensive to repair, and each cup is expensive to brew.