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Difference between revisions of "Status Effects"
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*{{MetaInline|Exhausted}} is removed as the player automatically regains 6 {{AP}}. | *{{MetaInline|Exhausted}} is removed as the player automatically regains 6 {{AP}}. | ||
*{{MetaInline|Learned Camper}} and {{MetaInline|Cheat_death_(status)}} are removed without further effects. | *{{MetaInline|Learned Camper}} and {{MetaInline|Cheat_death_(status)}} are removed without further effects. | ||
| − | *{{MetaInline|Thirsty}} will progress to {{MetaInline|Dehydrated!}} | + | *{{MetaInline|Thirsty}} will progress to {{MetaInline|Dehydrated!}} ONLY if player is not {{MetaInline|Refreshed}} |
| − | *{{MetaInline|Dehydrated}} will progress to {{MetaInline|Death}} (which isn't really a status; it means the player will die). | + | *{{MetaInline|Dehydrated}} will progress to {{MetaInline|Death}} (which isn't really a status; it means the player will die), even if player is {{MetaInline|Refreshed}}. |
*{{MetaInline|Drunk}} progresses to {{MetaInline|Hungover}}. | *{{MetaInline|Drunk}} progresses to {{MetaInline|Hungover}}. | ||
*{{MetaInline|Wounded}} grants the {{MetaInline|Infected}} status, but itself is not removed. | *{{MetaInline|Wounded}} grants the {{MetaInline|Infected}} status, but itself is not removed. | ||
*{{MetaInline|Infected}} gives a 50% chance of {{MetaInline|Death}} (75% in a {{MetaInline|Hardcore}} town). | *{{MetaInline|Infected}} gives a 50% chance of {{MetaInline|Death}} (75% in a {{MetaInline|Hardcore}} town). | ||
*{{MetaInline|Hooked!}} kills the player if he or she is not also {{MetaInline|Drugged}}. | *{{MetaInline|Hooked!}} kills the player if he or she is not also {{MetaInline|Drugged}}. | ||
| − | *{{MetaInline|Ghoul}} kills the player when the hunger crosses the red line. | + | *{{MetaInline|Ghoul}} kills the player when the hunger crosses the red line. |
== External links == | == External links == | ||
Latest revision as of 02:48, 19 January 2020
Wondering if being
Drugged will affect you in any way? Or if being a
Learned Camper does anything? Check here for what you want to know then!
Purpose
Status Effects change what the
Citizen is able to do and provide insight to the citizen's current health and well-being.- Certain actions grant you a certain status. For example, drinking Alcohol gives the
Drunk status, preventing the consumption of another bottle of alcohol, greatly impairs
Scavenging effectiveness, and distorts the player's speech (see Drunken Interjections). - Certain actions remove a status, such as consuming a
Paracetoid 7g removes the
Infected status, which may kill a player during
Midnight.
Midnight
Status effects are resolved or progress at
The Attack at
Midnight.
Here is a list of how statuses change and affect a
Citizen during the attack:
Fed,
Refreshed,
Hungover,
Drugged, and
Healed are removed. This allows a citizen to once again consume
Food, drink
Water Ration, drink
Alcohol, consume a
Drug without becoming hooked, or use a
Bandage, respectively.
Exhausted is removed as the player automatically regains 6
.
Learned Camper and
Cheat death are removed without further effects.
Thirsty will progress to
Dehydrated! ONLY if player is not
Refreshed
Dehydrated! will progress to
Death (which isn't really a status; it means the player will die), even if player is
Refreshed.
Drunk progresses to
Hungover.
Wounded grants the
Infected status, but itself is not removed.
Infected gives a 50% chance of
Death (75% in a
Hardcore town).
Hooked! kills the player if he or she is not also
Drugged.
Ghoul kills the player when the hunger crosses the red line.
External links
- Status Effects - Official Die2Nite.Com Help Section
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