This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Defensive Thinktank"
From Die2Nite Wiki
m (took out some more information that might lead people to believe it's a temp bump in defense) |
|||
| Line 10: | Line 10: | ||
==Notes== | ==Notes== | ||
*Buildings that are built after the Defensive Thinktank is built also have their defense increased by 10%. | *Buildings that are built after the Defensive Thinktank is built also have their defense increased by 10%. | ||
| − | |||
| − | |||
| − | |||
*In [[Season 6]]: | *In [[Season 6]]: | ||
**The {{DP}} provided was increased from 0 to 8 | **The {{DP}} provided was increased from 0 to 8 | ||
Latest revision as of 21:19, 6 March 2016
| Defensive Thinktank |
|
| A major re-structuring of our defences to get the very best out of them (total town defences are increased by +10%) | |
| Category | Buildings |
| Sub Category | Workshop |
This is an extensive re-structuring of our current defenses to maximize the efficiency in zombie killing.
Use
- Building it gives 8
to the town. - The total
of the town is permanently increased by 10%.
- For example, if originally the town defence is 1000
, now it will become 1000x1.1=1100 
- Upgrading it via the
Building upgrades increases the
provided.
- For example, if originally the town defence is 1000
Notes
- Buildings that are built after the Defensive Thinktank is built also have their defense increased by 10%.
- In Season 6:
- The
provided was increased from 0 to 8 - The rarity of the building decreased from
Construction Blueprint (very rare!) to
Construction Blueprint (rare)
- The
- In Season 10:
- Defensive Thinktank was changed into upgradable building. First upgrade will increase the multiplier from 10% to 12%. Second upgrade increase the multiplier from 12% to 14%.