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Difference between revisions of "Defensive Thinktank"
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==Use== | ==Use== | ||
*Building it gives 8 {{DP}} to the town. | *Building it gives 8 {{DP}} to the town. | ||
| − | *The {{DP}} of | + | *The total {{DP}} of the town is permanently increased by 10%. |
| − | + | **For example, if originally the town defence is 1000 {{DP}}, now it will become 1000x1.1=1100 {{DP}} | |
| − | **For example, if originally the town defence is 1000 {{DP}}, now it will become 1000x1 | ||
**Upgrading it via the {{MetaInline|Building_upgrades|Daily Project}} increases the {{DP}} provided. | **Upgrading it via the {{MetaInline|Building_upgrades|Daily Project}} increases the {{DP}} provided. | ||
Revision as of 19:32, 6 March 2016
| Defensive Thinktank |
|
| A major re-structuring of our defences to get the very best out of them (total town defences are increased by +10%) | |
| Category | Buildings |
| Sub Category | Workshop |
This is an extensive re-structuring of our current defenses to maximize the efficiency in zombie killing.
Use
- Building it gives 8
to the town. - The total
of the town is permanently increased by 10%.
- For example, if originally the town defence is 1000
, now it will become 1000x1.1=1100 
- Upgrading it via the
Building upgrades increases the
provided.
- For example, if originally the town defence is 1000
Notes
- Buildings that are built after the Defensive Thinktank is built also have their defense increased by 10%.
- As it multiplies the
already provided instead of add on to it (like most buildings), this building is more useful in later days than early days.
- In Season 6:
- The
provided was increased from 0 to 8 - The rarity of the building decreased from
Construction Blueprint (very rare!) to
Construction Blueprint (rare)
- The
- In Season 10:
- Defensive Thinktank was changed into upgradable building. First upgrade will increase the multiplier from 10% to 12%. Second upgrade increase the multiplier from 12% to 14%.