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Difference between revisions of "Taser"
From Die2Nite Wiki
| Line 7: | Line 7: | ||
==Uses== | ==Uses== | ||
| − | * Weapon | + | * Weapon has a high chance to deplete a {{MetaInline|Battery}} |
** Text when miss: | ** Text when miss: | ||
*: ''You attack a zombie with your {{MetaInline|Taser}} , but it hardly even flinches and continues to advance !'' | *: ''You attack a zombie with your {{MetaInline|Taser}} , but it hardly even flinches and continues to advance !'' | ||
** Additional text when battery is depleted: | ** Additional text when battery is depleted: | ||
*: ''The weapon has run out of batteries.'' | *: ''The weapon has run out of batteries.'' | ||
| + | * Depleting a {{MetaInline|Battery}} gives {{MetaInline|Taser (incomplete)}}. | ||
* {{MetaInline|Guard Weapon}}, 5 attack points. | * {{MetaInline|Guard Weapon}}, 5 attack points. | ||
| − | == | + | ==Notes== |
| − | * High chance of failure | + | * High chance of failure without making any kills. |
{{Armoury}} | {{Armoury}} | ||
Latest revision as of 18:01, 17 October 2015
| Taser |
|
| A handheld gadget which delivers a frighful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ. | |
| Category | Items |
| Sub Category | Armoury |
"Don't tase me, bro! Don't tase me!" Tase the zombies, rather. It might just kill one.
Found
- Loading
Taser (incomplete) with a
Battery.
Uses
- Weapon has a high chance to deplete a
Battery
- Text when miss:
- Additional text when battery is depleted:
- The weapon has run out of batteries.
- Depleting a
Battery gives
Taser (incomplete). -
Guard Weapon, 5 attack points.
Notes
- High chance of failure without making any kills.
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