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Difference between revisions of "Season 11"

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(Watchmen)
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* Two new buildings have been added
 
* Two new buildings have been added
 
** {{MetaInline|Hammam}}
 
** {{MetaInline|Hammam}}
** {{MetaInline|Battlements}}, you have this construction built before anyone can join the watch.
+
** {{MetaInline|Battlements}}, you must have this construction built before anyone can join the watch.
** [[File:Small_refine.gif]] [[Architect's Study]] can now only be upgraded to level 3.
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* {{MetaInline|Architect's Study}} can now only be upgraded to level 3.
  
 
== Watchmen ==
 
== Watchmen ==

Revision as of 17:34, 1 October 2015

Original work about shaman done by Dream, original thread


Season 11 Mysterious season started 1st April 2015. Next changes have been made:

Towns

  • Distant region towns are reduced from 3 to 1
  • local or small map towns are increased to 3.
  • Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins are closer to town.
  • Only 35 top players are used for calculating rankings.

Construction site

Watchmen

  • Attacking points are reduced for some objects.


an example RP text for randomly chosen shaman
another example RP text for randomly chosen shaman

Shamans in Season 11

In previous seasons, Shaman was a class that only paid accounts could choose. Now the new modified abilities is conferred upon a random member of the town, resident or hero. The shaman has hero like abilities in regards to collecting and seeing souls on the map, healing afflictions and making it rain.

How does the shaman get selected?

Each town can only have one shaman at a time that gets randomly selected on day two. If the current shaman dies, a new shaman will be randomly selected after the attack on the next day.

It appears to be a random selection for now, We have attempted to find any kind of link to who may get selected according to activity, first player to log on the previous day or election day, activity level or account status of hero/resident. None of these factors seems to have any effect on the selection process.

Types of Souls

When a citizen or hero dies, a soul gets generated BUT the location and the type of death decides the type of soul. There appears to be no class of "powerful" souls this season.

A death inside the town as a watchman, dehydration, withdrawal or eaten by zeds generates a "blue" or Lost Soul that is "broken" in the desert next day. If someone dies outside or fails at camping, a dangerous and attack increasing "Red" or Tortured Soul, will be generated in the desert next day. A repaired blue lost soul (broken) can become a Lost Soul that can be purified to longer attract additional zombies in the attack.


Broken soul.png Broken soul vs Tortured Soul. Tortured soul.png

Handling Souls

Lost, Broken souls

It is completely safe for anyone to collect or repair "broken" souls without any need for an immunity from potions (see below). They are a "broken" item and like any other weapon they need a kwik fix or repair-kit to remove this status. After the soul has been repaired and the Hannaman has been constructed, the soul can be purified.

Tortured Souls

It is not safe to handle tortured souls! Tortured Souls will kill if you attempt to pick them up as if it was a poison.

There are two ways to avoid this, either letting the towns shaman collect them as they are immune to their effect or by drinking a Mystic or Shamanic Potion.

Potions

Potions are brewed by the town shaman in his home by combining a Soul Action point and a water ration. The drinker of the potion will become immune for the entire length of that town and allow him/her to pick any tortured Soul in that town's lifespan safely. Please note that, Red Tortured Souls are only dangerous to pick up outside!

Once the red tortured Soul is in the bank, anyone in town can touch the Red Tortured Soul from the bank WITHOUT the need for drinking a Mystic Potion.

Brew potion.png


Drink mystic potion.png


Picking tortured soul.png


Torture soul bank.png

Why does a town need shaman and what they can do? Why is it one of the most important jobs in the town?

A Shaman in season 11 can see souls on the map, can use 5 "soul" action points and can transport multiple souls including normally deadly tortured souls.

Soul visibility: The shaman can see the souls anywhere on the map. So, It is no longer necessary to explore unvisited zones as in previous seasons. Souls will appear to be "hovering" in a square of 4 zones. However, the Soul will always be in the lower right zone of those four zones. Shaman can see all souls regardless of their current status of being carried, moved or dropped. The map does not show what current form the soul is in. (i.e lost or tortured )


Soul Action points: Once the shaman gets selected on day 2 he/she will have daily 5 Soul Action Points. These can be used to make it rain, brew a shamanic potion or conduct healing.


Making it Rain : Costs 3 Soul Action Points (SAP) and can either kill zeds in zones external of the town or at the towns gates the rain has a chance to add 5 water to the well.


Brew a Shamanic Potion : Uses a single Soul action point and a water ration. Can be used five times daily. A shamanic potion is drunk as a replacement for daily water. It had the additional benefit apart from relieving thirst and six action points (AP), it enables a non-shaman to pick up tortured souls and avoid immediate death. A single potion grants immunity for the entire length of that town.

Soul train:A shaman can pick up tortured Souls without any risk for death or the need for drink a mystic Potion and they are the only person in each town that can carry several souls of any form at once in their rucksacks.


Healing : A shaman can attempt to cure some status effects, but not wounded, dehydrated or hooked! it can fail or succeed and sometimes the illness can get transferred to the shaman.

Effects of leaving a tortured soul outside in the desert over night?

Leaving one or several Red Tortured Souls outside as long as (each one is in a different zone) WILL increase the size of the attack. This factor is confirmed to be increasing the size of the attack by 15%. This factor stacks.

So, X = 15% for each red tortured Soul left outside over night.

it will start with an increased change of all attack estimations from 30% to 100% and increase both with the X factor of the size of the actual attack which we usually have as if no souls were outside:

An example: if you have an attack size of 100 zombies (best estimation here, not maximum estimation) and you leave one red tortured Soul outside on the ground over night then your attack size will automatically become 115 which is 100 (estimated) + 15% = 115

If you leave 2 red tortured souls outside, the attack will increase from 100 to 130

If 10 red souls left outside the attack will increase to 150%. to go from 100 to 250.

What are the effects of Blue Lost Soul (Broken) stored INSIDE the town (in a Rucksack, Chest or bank) over night?

Shaman lost soul.png

If you leave one or several BROKEN Blue Lost Soul inside the town in the 3 places mentioned above the same affect will happen as if one or several red tortured Soul will be left outside the town over night.


The attack size will increase by X = 15% of the actual attack size for each Blue broken lost soul. To avoid this all you need to do is simply repair this Blue Lost Soul with a repair Kit.it will then become a Lost Soul

Repair lost soul.png Lost soul.png

It's no longer broken or marked with a red box like all broken weapons. Anyone can repair this broken soul and it will immediately become harmless. After being repaired, you'll have the option at home to purify the soul. You'll be rewarded by pointless message. Purify soul.png

this used to give towns 10 ranking points per soul in previous seasons, but now the text does not say that at all so who knows, we will know once my town is dead)

Can the shaman convert Souls into the old form "powerful" Souls known from previous seasons using the workshop?

NO, all 3 types of souls CAN NOT be converted to any other known forms from previous seasons in workshop here all 3 souls are in bank and no one not even the shaman has the option to convert them to powerful Souls


Powerful soul.png

What happens to the Souls we leave outside while they are in a specific current form?

leaving a Blue Lost Soul (repaired) outside will turn it to a Blue Lost Soul (Broken)

Broken soul.png


leaving outside an "already touched or picked up" Blue Lost Soul (broken) will change its Form to an "Untouched or not picked up" Blue Lost Soul (broken)


leaving an "Untouched or not picked up" Blue Lost Soul (broken) outside will have 2 Outcomes related to RNG Luck:

       X % to change its Form into a Red Tortured Soul OR
       Y % to remain a Blue lost soul (broken)

What happens when making someone pick a red tortured soul while in escort without that person drinking a mystic potion?

While on escort It will will kill that person here the red soul will immediately disappear and it WILL NOT generate a new soul next day!

Escort tortured soul.pngEscort tortured soul2.png

Distinctions

  • Bunch of new distinctions were added to the game:
    • Extreme Projects: 250× = I can recite pi to infinity!, 300× = Three rivers dam... That's adorable., 350× = And on the 7th day, he did not rest!
    • Daredevil Camper: 200× = I'm allergic to something in town., 250× = So I guess we're not waiting for Bob?, 300× = Bear Grylls, 350× = Without a roof or a tooth.
    • Distant Discoveries: 250× = I've been round the world... Twice!, 300× = Internet Explorer, 350× = I've even dug through a public toilet!, 400× = Are we there yet?
    • Constructions: 4000× = Cement & Garfunkle, 5000× = The human ant, 6000× = The Great Wall of what? 8000× = Pyramid shmyramid, 10000× = I'm working on the Sagrada
    • Last line of defence: 5× = Eternally second, 10× = The guard may perish, but he never gives up!, 20× = The second last of the Mohicans, 30× = Allllllmooooooost, ah nope, damn it!, 40× = All the way to the end and a bit further, 60× = Close ranks and hold on!
    • Alcohol: 30× = Just one finger!, 60× = Pilager of the liquor store., 150× = Hennessy Highwayman, 300× = Barney Gumble of the world beyond, 400× = Absinthe from drinking next time eh?!