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Difference between revisions of "Talk:Armoury"

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Aside, I think the Jerrycan Pump (empty) should have its name changed from Pump to Gun, to match the (ready) version, and leave Jerrycan Pump as the (unattached) item.  That's an issue for MT, though. --[[User:Terion|Terion]] 21:43, 9 January 2011 (PST)
 
Aside, I think the Jerrycan Pump (empty) should have its name changed from Pump to Gun, to match the (ready) version, and leave Jerrycan Pump as the (unattached) item.  That's an issue for MT, though. --[[User:Terion|Terion]] 21:43, 9 January 2011 (PST)
 
*Aaand, just realized I missed some weapons like the Chainsaw and the Electric Whisk, that weren't in the page before (and also happen to have pre-assembly versions, which is why I just noticed them.) --[[User:Terion|Terion]] 21:47, 9 January 2011 (PST)
 
*Aaand, just realized I missed some weapons like the Chainsaw and the Electric Whisk, that weren't in the page before (and also happen to have pre-assembly versions, which is why I just noticed them.) --[[User:Terion|Terion]] 21:47, 9 January 2011 (PST)
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I figure it would be easier if each set of items had its own disambiguation/pseudo-item page (i.e. [[Water Pistol]]), and in most places the specific items (i.e. [[Water Pistol (1 shot)]]) would be omitted to reduce confusion and clutter. The obvious exclusion to this would be cases in which an action is item-specific (such as if a loaded Water Pistol can be found in special zones, or a similar situation). My two cents. [[User:DeadLucky|DeadLucky]] 00:34, 10 January 2011 (PST)

Revision as of 08:34, 10 January 2011

That file spent the day in Notepad before being pasted here. Whew.

While we're changing this around, I've got two questions about how we're going to handle things.

How are we going to handle items with a "some assembly required" version, as that version is technically in Miscellaneous Items? (That's the Aqua-Splash, the Devastator, the Lawnmower, and the Jerrycan Gun.) I included the icons in the weapon's listing for life-cycle completeness, for now.

How are we going to handle items with an empty and a loaded/charged version? Technically, there is no "Water Pistol" in the game; there's 4 different items: Water Pistol (empty), Water Pistol (1 shot), Water Pistol (2 shots), and Water Pistol (3 shots). Should we make individual pages for each item (each with its correct name & image in its metadata) and then have the common name ("Water Pistol" in this example) be a disambiguation page, or a pseudo-item page that has its own metadata (perhaps using the highest-charged/loaded version's image) where the generic "Here's how to use a water pistol, in whatever form" info goes?

Aside, I think the Jerrycan Pump (empty) should have its name changed from Pump to Gun, to match the (ready) version, and leave Jerrycan Pump as the (unattached) item. That's an issue for MT, though. --Terion 21:43, 9 January 2011 (PST)

  • Aaand, just realized I missed some weapons like the Chainsaw and the Electric Whisk, that weren't in the page before (and also happen to have pre-assembly versions, which is why I just noticed them.) --Terion 21:47, 9 January 2011 (PST)

I figure it would be easier if each set of items had its own disambiguation/pseudo-item page (i.e. Water Pistol), and in most places the specific items (i.e. Water Pistol (1 shot)) would be omitted to reduce confusion and clutter. The obvious exclusion to this would be cases in which an action is item-specific (such as if a loaded Water Pistol can be found in special zones, or a similar situation). My two cents. DeadLucky 00:34, 10 January 2011 (PST)