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Difference between revisions of "Map"

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(25x25 maps added to season 2)
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The following is known about the Initial Map Setup in Die2Nite:
 
The following is known about the Initial Map Setup in Die2Nite:
  
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14 distant towns range from 12x12 up to 14x14 (sizes listed here are confirmed - if you are in a town outside of this range please update the numbers)
+
* Maps are square. Regular towns range in size from 10x10 to up to 14x14 distant towns range from 12x12 up to 14x14, and 25x25 maps are available (sizes listed here are confirmed - if you are in a town outside of this range please update the numbers)
−
* All town maps (even regular ones) have 10 special zones on them
+
* All town maps (even regular ones) have 10 special zones on them (25x25s unconfirmed so far)
−
* Initial zombie distribution centers around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer
+
* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer
−
* Town can be placed "off-center" - a centered 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-center 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-center 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4
+
* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no data on 25x25 maps.
  
 
[[Category:World Beyond]]
 
[[Category:World Beyond]]

Revision as of 18:01, 20 April 2011

The following is known about the Initial Map Setup in Die2Nite:

  • Maps are square. Regular towns range in size from 10x10 to up to 14x14 distant towns range from 12x12 up to 14x14, and 25x25 maps are available (sizes listed here are confirmed - if you are in a town outside of this range please update the numbers)
  • All town maps (even regular ones) have 10 special zones on them (25x25s unconfirmed so far)
  • Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2Small pa.gif from special zones will have fewer
  • Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no data on 25x25 maps.