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Difference between revisions of "Map"

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The following is known about the Initial Map Setup in Die2Nite:
 
The following is known about the Initial Map Setup in Die2Nite:
  
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* Regular towns are 10x10 - Distant towns are 12x12.
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* Regular towns are 10x10 - Reported distant towns are 12x12 or 13x13
 
* Every distant town map has 10 special zones on it
 
* Every distant town map has 10 special zones on it
 
* Initial zombie distribution centers around special zones - special zones will start with 4+ zombies them, zones 1-2{{AP}} from special zones will have fewer
 
* Initial zombie distribution centers around special zones - special zones will start with 4+ zombies them, zones 1-2{{AP}} from special zones will have fewer
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* Town can be placed one column or row "off-centre" - a centred town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre town would have 4 rows/columns on one side and 7 on the other.
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* Town can be placed one column or row "off-center" - a centered 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-center 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-center 13x13 town would have 5 rows/columns on one side and 7 on the other. Towns can be both one row off-center and one column off-center, or just one of the two.
  
 
Questions to answer:
 
Questions to answer:
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* Do regular towns also have 10 special zones?
 
* Do regular towns also have 10 special zones?
 
* Min/Max starting zombie numbers for special zones?
 
* Min/Max starting zombie numbers for special zones?
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* Can a town be both one column and one row "off-centre"?
 
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We have 13x13 map. Town have 5 rows to the left and 7 to the right, 5 bottom and 7 top. "The thatch of dying flesh" --[[User:Sklavit|Sklavit]]
 
 
* If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies?
 
* If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies?

Revision as of 17:27, 16 February 2011

The following is known about the Initial Map Setup in Die2Nite:

  • Regular towns are 10x10 - Reported distant towns are 12x12 or 13x13
  • Every distant town map has 10 special zones on it
  • Initial zombie distribution centers around special zones - special zones will start with 4+ zombies them, zones 1-2Small pa.gif from special zones will have fewer
  • Town can be placed one column or row "off-center" - a centered 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-center 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-center 13x13 town would have 5 rows/columns on one side and 7 on the other. Towns can be both one row off-center and one column off-center, or just one of the two.

Questions to answer:

  • Do regular towns also have 10 special zones?
  • Min/Max starting zombie numbers for special zones?
  • If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies?