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Difference between revisions of "Defensive Thinktank"
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| − | + | This is an extensive re-structuring of our current defenses to maximize the efficiency in zombie killing. | |
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| + | ==Use== | ||
| + | *The total {{DP}} of the town is permanently increased by 10%. | ||
| + | **For example, if originally the {{DP}} is 1000, now it will become 1000x1.1=1100 {{DP}} | ||
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| + | ==Notes== | ||
| + | *Buildings built after Defensive Thinktank is built also has their defense increased by 10%. | ||
| + | *As it multiplies the {{AP}} already provided instead of add on to it (like most buildings), this building is more useful in later days than early days. | ||
| + | **With 50 {{DP}} this building provides an extra 5 {{DP}} | ||
| + | **With 1500 {{DP}} this building provides an extra 150 {{DP}} | ||
{{Construction Sites}} | {{Construction Sites}} | ||
Revision as of 01:24, 10 March 2012
| Defensive Thinktank |
|
| A major re-structuring of our defences to get the very best out of them (total town defences are increased by +10%) | |
| Category | Buildings |
| Sub Category | Workshop |
This is an extensive re-structuring of our current defenses to maximize the efficiency in zombie killing.
Use
Notes
- Buildings built after Defensive Thinktank is built also has their defense increased by 10%.
- As it multiplies the
already provided instead of add on to it (like most buildings), this building is more useful in later days than early days.