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Difference between revisions of "Meta guide"

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(Item priorities)
(Item priorities)
Line 15: Line 15:
 
*: 6 Engines for example
 
*: 6 Engines for example
 
*: 2 Coffee making machines
 
*: 2 Coffee making machines
----
+
*: Flat-packed furniture over DO, when there is no need for Jarpen table
*Heavy objects
+
 
*#Flat-packed furniture
+
====Heavy objects====
*#Lawnmower (incomplete)
+
#Flat-packed furniture
*#Defensive items
+
#Lawnmower
*#Animals
+
#Engine
*Objects
+
#Coffee making machine
*#Hacksaw ( one is enough )
+
#Defensive items
*#Guard dog
+
#Animals
*#Nuts&Bolts, Blueprints
+
====Objects====
*#Camping items
+
#Hacksaw ( one is enough )
*#Drugs, Alcohol
+
#Guard dog
*#Fat cat
+
#Nuts&Bolts, Blueprints
*#Copper pipe, Electronic component
+
#Camping items
*#Mechanism, Broken Electronic Device
+
#Drugs, Alcohol
*#Closed cans
+
#Fat cat
*#Chains
+
#Copper pipe, Electronic component
*#Iron, Planks
+
#Mechanism, Broken Electronic Device
 +
#Closed cans
 +
#Chains
 +
#Iron, Planks
 +
#Other stuff
 +
#Scrap, Logs
  
 
===Zombie control===
 
===Zombie control===

Revision as of 18:08, 15 December 2011

NB: this guide is a draft and should not be linked to any page

Early game

Scavenging

  • Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
  • Always bring back Heavy object, except when there is no USE from it
  • Judge resources by their AP value
    a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
    b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP

Item priorities

  • Always take heavy object
  • Do not take chests to town, try to leave them in 6AP zone
  • Do not take more than needed
    6 Engines for example
    2 Coffee making machines
    Flat-packed furniture over DO, when there is no need for Jarpen table

Heavy objects

  1. Flat-packed furniture
  2. Lawnmower
  3. Engine
  4. Coffee making machine
  5. Defensive items
  6. Animals

Objects

  1. Hacksaw ( one is enough )
  2. Guard dog
  3. Nuts&Bolts, Blueprints
  4. Camping items
  5. Drugs, Alcohol
  6. Fat cat
  7. Copper pipe, Electronic component
  8. Mechanism, Broken Electronic Device
  9. Closed cans
  10. Chains
  11. Iron, Planks
  12. Other stuff
  13. Scrap, Logs

Zombie control

  • IF bank has spare weapons, use them, do not plan trips around zombies at early stage
  • IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
  • Tamers always should have priority on Manbags and Weapons

Zombie spread & spawn

  • Zombies spawn on buildings and chests in the start of the game, then spread from there
  • For every 2 zombies killed at zone 1 will die from grief.
  • Zombies spread, then spawn or die from grief

Mid game

Late game