This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Meta guide"
From Die2Nite Wiki
(→Item priorities) |
(→Item priorities) |
||
| Line 15: | Line 15: | ||
*: 6 Engines for example | *: 6 Engines for example | ||
*: 2 Coffee making machines | *: 2 Coffee making machines | ||
| − | - | + | *: Flat-packed furniture over DO, when there is no need for Jarpen table |
| − | + | ||
| − | + | ====Heavy objects==== | |
| − | + | #Flat-packed furniture | |
| − | + | #Lawnmower | |
| − | + | #Engine | |
| − | + | #Coffee making machine | |
| − | + | #Defensive items | |
| − | + | #Animals | |
| − | + | ====Objects==== | |
| − | + | #Hacksaw ( one is enough ) | |
| − | + | #Guard dog | |
| − | + | #Nuts&Bolts, Blueprints | |
| − | + | #Camping items | |
| − | + | #Drugs, Alcohol | |
| − | + | #Fat cat | |
| − | + | #Copper pipe, Electronic component | |
| − | + | #Mechanism, Broken Electronic Device | |
| + | #Closed cans | ||
| + | #Chains | ||
| + | #Iron, Planks | ||
| + | #Other stuff | ||
| + | #Scrap, Logs | ||
===Zombie control=== | ===Zombie control=== | ||
Revision as of 18:08, 15 December 2011
NB: this guide is a draft and should not be linked to any page
Contents
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Flat-packed furniture over DO, when there is no need for Jarpen table
Heavy objects
- Flat-packed furniture
- Lawnmower
- Engine
- Coffee making machine
- Defensive items
- Animals
Objects
- Hacksaw ( one is enough )
- Guard dog
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Fat cat
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Chains
- Iron, Planks
- Other stuff
- Scrap, Logs
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
- IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
- Tamers always should have priority on Manbags and Weapons
Zombie spread & spawn
- Zombies spawn on buildings and chests in the start of the game, then spread from there
- For every 2 zombies killed at zone 1 will die from grief.
- Zombies spread, then spawn or die from grief