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Difference between revisions of "Meta guide"

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(Early game)
(Item priorities)
Line 17: Line 17:
 
----
 
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*Heavy objects
 
*Heavy objects
 +
*#Flat-packed furniture
 +
*#Lawnmower (incomplete)
 
*#Defensive items
 
*#Defensive items
 
*#Animals
 
*#Animals
 
*Objects
 
*Objects
 
*#Hacksaw ( one is enough )
 
*#Hacksaw ( one is enough )
 +
*#Guard dog
 
*#Nuts&Bolts, Blueprints
 
*#Nuts&Bolts, Blueprints
 
*#Camping items
 
*#Camping items
 
*#Drugs, Alcohol
 
*#Drugs, Alcohol
 +
*#Fat cat
 
*#Copper pipe, Electronic component
 
*#Copper pipe, Electronic component
 
*#Mechanism, Broken Electronic Device
 
*#Mechanism, Broken Electronic Device
 
*#Closed cans
 
*#Closed cans
 +
*#Chains
 
*#Iron, Planks
 
*#Iron, Planks
 
  
 
===Zombie control===
 
===Zombie control===

Revision as of 18:04, 15 December 2011

NB: this guide is a draft and should not be linked to any page

Early game

Scavenging

  • Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
  • Always bring back Heavy object, except when there is no USE from it
  • Judge resources by their AP value
    a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
    b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP

Item priorities

  • Always take heavy object
  • Do not take chests to town, try to leave them in 6AP zone
  • Do not take more than needed
    6 Engines for example
    2 Coffee making machines

  • Heavy objects
    1. Flat-packed furniture
    2. Lawnmower (incomplete)
    3. Defensive items
    4. Animals
  • Objects
    1. Hacksaw ( one is enough )
    2. Guard dog
    3. Nuts&Bolts, Blueprints
    4. Camping items
    5. Drugs, Alcohol
    6. Fat cat
    7. Copper pipe, Electronic component
    8. Mechanism, Broken Electronic Device
    9. Closed cans
    10. Chains
    11. Iron, Planks

Zombie control

  • IF bank has spare weapons, use them, do not plan trips around zombies at early stage
  • IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
  • Tamers always should have priority on Manbags and Weapons

Zombie spread & spawn

  • Zombies spawn on buildings and chests in the start of the game, then spread from there
  • For every 2 zombies killed at zone 1 will die from grief.
  • Zombies spread, then spawn or die from grief

Mid game

Late game