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Difference between revisions of "Meta guide"
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*:a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought) | *:a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought) | ||
*:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP | *:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP | ||
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===Item priorities=== | ===Item priorities=== | ||
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*#Closed cans | *#Closed cans | ||
*#Iron, Planks | *#Iron, Planks | ||
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| + | |||
| + | ===Zombie control=== | ||
| + | * IF bank has spare weapons, use them, do not plan trips around zombies at early stage | ||
| + | * IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 ) | ||
| + | * Tamers always should have priority on Manbags and Weapons | ||
| + | |||
| + | ===Zombie spread & spawn=== | ||
| + | *Zombies spawn on buildings and chests in the start of the game, then spread from there | ||
| + | *For every 2 zombies killed at zone 1 will die from grief. | ||
| + | *Zombies spread, then spawn or die from grief | ||
==Mid game== | ==Mid game== | ||
==Late game== | ==Late game== | ||
Revision as of 17:57, 15 December 2011
NB: this guide is a draft and should not be linked to any page
Contents
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Heavy objects
- Defensive items
- Animals
- Objects
- Hacksaw ( one is enough )
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Iron, Planks
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
- IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
- Tamers always should have priority on Manbags and Weapons
Zombie spread & spawn
- Zombies spawn on buildings and chests in the start of the game, then spread from there
- For every 2 zombies killed at zone 1 will die from grief.
- Zombies spread, then spawn or die from grief