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Difference between revisions of "Meta guide"
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(→Item priorities) |
(→Item priorities) |
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| Line 18: | Line 18: | ||
*: 6 Engines for example | *: 6 Engines for example | ||
*: 2 Coffee making machines | *: 2 Coffee making machines | ||
| − | + | ---- | |
*Heavy objects | *Heavy objects | ||
*#Defensive items | *#Defensive items | ||
| − | *# | + | *#Animals |
*Objects | *Objects | ||
*#Hacksaw ( one is enough ) | *#Hacksaw ( one is enough ) | ||
*#Nuts&Bolts, Blueprints | *#Nuts&Bolts, Blueprints | ||
| + | *#Camping items | ||
| + | *#Drugs, Alcohol | ||
*#Copper pipe, Electronic component | *#Copper pipe, Electronic component | ||
*#Mechanism, Broken Electronic Device | *#Mechanism, Broken Electronic Device | ||
Revision as of 21:43, 14 December 2011
NB: this guide is a draft and should not be linked to any page
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Heavy objects
- Defensive items
- Animals
- Objects
- Hacksaw ( one is enough )
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Iron, Planks