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Difference between revisions of "Dehydrated!"

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m (moved Dehydrated to Dehydrated!: game has an ! in the name; redirect created by the move should still mean people can use it without the !)
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| category=Hydration
 
| category=Hydration
 
| cause=Uncured [[Thirsty|Thirst]]
 
| cause=Uncured [[Thirsty|Thirst]]
−
| cure=[[Water Ration]]
+
| cure={{MetaInline|Water Ration}} or {{MetaInline|Hydratone 100mg}}
 
| benefit=N/A
 
| benefit=N/A
−
| hindrance=No AP restored when drinking [[Water Ration]]
+
| hindrance=No AP restored when drinking a {{MetaInline|Water Ration}}
−
| ends=[[Midnight]] or [[Death]]
+
| ends=[[Midnight]] with [[Death]]
 
}}
 
}}
  
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== Causes ==
 
== Causes ==
−
* Dehydration is encountered any time a [[Citizen]] goes to sleep [[Thirsty]]. It does not matter if they have had their [[Water Ration]] for the day they became thirsty; they will still wake up [[Dehydrated]] if they sleep [[Thirsty]].
+
* Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}}, while not also {{MetaInline|Refreshed}}.
−
* Thirst may also be aggravated into Dehydration through prolonged desert exposure.
+
* Thirst may also be aggravated into Dehydration through prolonged desert exposure (travelling through some (11? 12?) zones.)
  
 
== Solutions ==
 
== Solutions ==
−
* Taking [[Hydratone 100mg]] (Drug)?
+
* Taking {{MetaInline|Hydratone 100mg}} will upgrade the Dehydrated status to {{MetaInline|Thirsty}}
−
* Drinking a [[Water Ration]] will upgrade the Dehydrated status to [[Thirsty]] but it will not recover any AP.
+
* Drinking a {{MetaInline|Water Ration}} will upgrade the Dehydrated status to {{MetaInline|Thirsty}}
 +
** Note: The {{MetaInline|Water Ration}} '''will not''' recover any AP if it is drunk while Dehydrated.
  
 
== Effects ==
 
== Effects ==
−
If a citizen goes to sleep Dehydrated, they will [[Death|die]] that night.
+
* If a citizen goes to sleep Dehydrated, they will [[Death|die]] that night.
 +
* Continuing to stagger through some (how many?) desert zones while Dehydrated will also result in their [[death]].
  
 
{{Status Effects}}
 
{{Status Effects}}
−
[[Category: Status Effects]]
 

Revision as of 06:19, 14 January 2011

View metadata
Dehydrated!
Status dehyd.gif
Category Hydration
Cause Uncured Thirst
Cure Item water.gifItem water.gifWater Ration Water Ration or Item drug water.gifItem drug water.gifHydratone 100mg Hydratone 100mg
Benefit N/A
Hindrance No AP restored when drinking a Item water.gifItem water.gifWater Ration Water Ration
Ends Midnight with Death


How Dry I Am

Dehydration is a dangerous status when in the desert. When Thirst is left untreated for too long, a Citizen will become Dehydrated, which puts them on Death's Door.

Causes

  • Dehydration is encountered any time a Citizen goes to sleep Status thirst.gifStatus thirst.gifThirsty Thirsty, while not also Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed.
  • Thirst may also be aggravated into Dehydration through prolonged desert exposure (travelling through some (11? 12?) zones.)

Solutions

Effects

  • If a citizen goes to sleep Dehydrated, they will die that night.
  • Continuing to stagger through some (how many?) desert zones while Dehydrated will also result in their death.