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Difference between revisions of "Thirsty"

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| category=Hydration
 
| category=Hydration
 
| cause=Not Drinking, Over-Exertion
 
| cause=Not Drinking, Over-Exertion
−
| cure=[[Water Ration]], [[Hydratone 100mg]]
+
| cure={{MetaInline|Water Ration}}, {{MetaInline|Hydratone 100mg}}
 
| benefit=N/A
 
| benefit=N/A
 
| hindrance=N/A
 
| hindrance=N/A
−
| ends=[[Midnight]] or [[Death]]
+
| ends=[[Midnight]] (when they become {{MetaInline|Dehydrated!}})
 
}}
 
}}
  
 
== Not a Drop to Drink ==
 
== Not a Drop to Drink ==
−
Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Thirsty. Thirst leads to [[Dehydrated|Dehydration]], which in turn leads to [[Death]].
+
Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become {{MetaInline|Thirsty}}. Failing to treat this will cause them to become {{MetaInline|Dehydrated!}}, which in turn leads to [[Death]].
 +
 
 +
== Blurb ==
 +
''You are thirsty... This happens in the morning if you haven't drank the night before, or if you've been walking in the desert for a long time...''
  
 
== Causes ==
 
== Causes ==
 
Thirst is encountered as a result of two main causes:
 
Thirst is encountered as a result of two main causes:
−
* If a citizen does not drink a [[Water Ration]] to gain the [[Refreshed]] effect, the next day they will be Thirsty.
+
* If a citizen does not drink a {{MetaInline|Water Ration}} to gain the {{MetaInline|Refreshed}} effect, the next day they will be Thirsty.
−
* If a citizen travels 11 [[Square|Squares]] in the desert without using a [[Water Ration]], they will immediately become Thirsty.
+
* If a citizen travels 11 zones in the desert without using a {{MetaInline|Water Ration}}, they will immediately become Thirsty.
−
* Taking certain drugs can result in the thirty status
 
  
 
== Solutions ==
 
== Solutions ==
−
* Taking [[Hydratone 100mg]] (Drug) will relieve thirst with no AP restoration
+
* Taking {{MetaInline|Hydratone 100mg}} will relieve thirst, but with no AP restoration and will cause you to become {{MetaInline|Drugged}}.
−
* Drinking a [[Water Ration]] will remove [[Thirsty]] and recover 6 AP.
+
* Drinking a {{MetaInline|Water Ration}} will slake your thirst and recover 6 AP.
  
 
== Effects ==
 
== Effects ==
−
If a citizen goes to sleep Thirsty, they will awaken the next day [[Dehydrated]].
+
If a citizen goes to sleep {{MetaInline|Thirsty}} and not also {{MetaInline|Refreshed}}, they will awaken the next day {{MetaInline|Dehydrated!}}
  
 
{{Status Effects}}
 
{{Status Effects}}
−
[[Category: Status Effects]]
 

Revision as of 06:41, 14 January 2011

View metadata
Thirsty
Status thirst.gif
Category Hydration
Cause Not Drinking, Over-Exertion
Cure Item water.gifItem water.gifWater Ration Water Ration, Item drug water.gifItem drug water.gifHydratone 100mg Hydratone 100mg
Benefit N/A
Hindrance N/A
Ends Midnight (when they become Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!)


Not a Drop to Drink

Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Status thirst.gifStatus thirst.gifThirsty Thirsty. Failing to treat this will cause them to become Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!, which in turn leads to Death.

Blurb

You are thirsty... This happens in the morning if you haven't drank the night before, or if you've been walking in the desert for a long time...

Causes

Thirst is encountered as a result of two main causes:

Solutions

Effects

If a citizen goes to sleep Status thirst.gifStatus thirst.gifThirsty Thirsty and not also Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed, they will awaken the next day Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!