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Difference between revisions of "Thirsty"

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m (eating drug -> taking drug)
m (added hydratone to status effect box.)
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| category=Hydration
 
| category=Hydration
 
| cause=Not Drinking, Over-Exertion
 
| cause=Not Drinking, Over-Exertion
−
| cure=[[Water Ration]]
+
| cure=[[Water Ration]], [[Hydratone 100mg]]
 
| benefit=N/A
 
| benefit=N/A
 
| hindrance=N/A
 
| hindrance=N/A

Revision as of 12:05, 2 December 2010

View metadata
Thirsty
Status thirst.gif
Category Hydration
Cause Not Drinking, Over-Exertion
Cure Water Ration, Hydratone 100mg
Benefit N/A
Hindrance N/A
Ends Midnight or Death


Not a Drop to Drink

Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Thirsty. Thirst leads to Dehydration, which in turn leads to Death.

Causes

Thirst is encountered as a result of two main causes:

  • If a citizen does not drink a Water Ration to gain the Refreshed effect, the next day they will be Thirsty.
  • If a citizen travels ten(?) Squares in the desert without using a Water Ration, they will immediately become Thirsty.

Solutions

  • Taking Hydratone 100mg (Drug) will relieve thirst with no AP restoration
  • Drinking a Water Ration will remove Thirsty and recover 6 AP.

Effects

If a citizen goes to sleep Thirsty, they will awaken the next day Dehydrated.