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Difference between revisions of "Terrorised"
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Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope... | Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope... | ||
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**You cannot fight zombies, even with {{MetaInline|Armoury|displayname=Weapons}} (e.g. {{MetaInline|Water Bomb}}, {{MetaInline|Box Cutter}}). {{MetaInline|Fights of Despair}} do not work either, since a fist fight is even more risky than fighting with weapons. | **You cannot fight zombies, even with {{MetaInline|Armoury|displayname=Weapons}} (e.g. {{MetaInline|Water Bomb}}, {{MetaInline|Box Cutter}}). {{MetaInline|Fights of Despair}} do not work either, since a fist fight is even more risky than fighting with weapons. | ||
**You cannot flee the zone, even if you're not {{MetaInline|Wounded}}. Attempting to flee the zone will fail, but you will not be {{MetaInline|Wounded}} | **You cannot flee the zone, even if you're not {{MetaInline|Wounded}}. Attempting to flee the zone will fail, but you will not be {{MetaInline|Wounded}} | ||
| − | **You cannot [[Food|Eat]] or [[Water|drink]], or otherwise use anything from your rucksack (with the exception of {{MetaInline|Valium Shot}} | + | **You cannot [[Food|Eat]] or [[Water|drink]], or otherwise use anything from your rucksack (with the exception of {{MetaInline|Valium Shot}}) |
**If you are a {{MetaInline|Tamer}}, You cannot use your {{MetaInline|Three-legged Labradoodle}}, as this also classes as an item from your inventory. This action will not help you anyway. | **If you are a {{MetaInline|Tamer}}, You cannot use your {{MetaInline|Three-legged Labradoodle}}, as this also classes as an item from your inventory. This action will not help you anyway. | ||
**You may still use {{MetaInline|Heroic Actions}} such as [[Heroic Return]], [[Seeker]] and [[Vicious Uppercut]], although seeker is useless in this situation due to not being able to use any item you find (unless you have the [[Seeker (upgraded)]], in which case you can find and use a {{MetaInline|Valium Shot}}). | **You may still use {{MetaInline|Heroic Actions}} such as [[Heroic Return]], [[Seeker]] and [[Vicious Uppercut]], although seeker is useless in this situation due to not being able to use any item you find (unless you have the [[Seeker (upgraded)]], in which case you can find and use a {{MetaInline|Valium Shot}}). | ||
Revision as of 19:46, 8 April 2012
| Terrorised |
|
| You were involved in an atrocious event and are terrorised! You can no longer decide to stay in a Horde-controlled zone. If you are trapped, you will no longer be able to run away! | |
| Category | Status |
| Sub Category | Mental |
Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...
Cause
- There's a 20% chance you will become Terrorised after taking
Unlabelled Drug. - Drawing Your name Written in blood from an
Incomplete Deck of Cards. - During
The Attack, having the town be breached by zombies and your house attacked by some of the invaders, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
- You will receive a message from The Crow, with the message entitled "Terrorised!!":
OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again... - If your house is not attacked you will not become Terrorised.
- You will receive a message from The Crow, with the message entitled "Terrorised!!":
- Stealing from a chest rigged with a
Rudimentary Alarm, which is a
Home Upgrade.
Effects
- You exert no
Control Points instead of 2. This means that encountering even one zombie in the
World Beyond will cause you to become trapped unless someone comes to save you. - Attempting to do anything (except
Camping related actions such as "Improve the campsite") within a zombie controlled zone results in the following message:
"If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to calm your nerves and get out of this hellhole... At least it is still possible to call for help on the forum...".- You cannot fight zombies, even with
Weapons (e.g.
Water Bomb,
Box Cutter).
Fights of despair do not work either, since a fist fight is even more risky than fighting with weapons. - You cannot flee the zone, even if you're not
Wounded. Attempting to flee the zone will fail, but you will not be
Wounded - You cannot Eat or drink, or otherwise use anything from your rucksack (with the exception of
Valium Shot) - If you are a
Tamer, You cannot use your
Three-legged Labradoodle, as this also classes as an item from your inventory. This action will not help you anyway. - You may still use
Heroic actions such as Heroic Return, Seeker and Vicious Uppercut, although seeker is useless in this situation due to not being able to use any item you find (unless you have the Seeker (upgraded), in which case you can find and use a
Valium Shot).
- You cannot fight zombies, even with
- Messages on the forums and private messages are distorted.
Removal
- Taking a
Valium Shot (also causing you to become
Drugged).
- This also works while trapped!
- Using a
Pocket Vibrator (charged) (earns
Masochism Distinction).
- This is only possible while in
Home. The option to use it simply does to appear while in the
World Beyond.
- This is only possible while in
- Smoke using an
Opened packet of Cigarettes in conjuction with a
Box of Matches. - Having a
Cinema built in town
Note: Valium is the only cure usable in the
World Beyond.
Notes
- In a zone clear of zombies, you still behave normally.
- Identifiable in any citizen's
Home by the rumor:
- "can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."
- Previously called "Terrified".
- If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
- In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
- "A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived.
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